Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Statistieken weergeven:
Siege Worm too strong
The Siege Worm is way too strong for me and I can't do anything about it. It camps by my city and kills my workers and I can't do anything about it. I haven't built the fence yet so I'm stuck waiting for the seemingly infinite spawning worms to move on. How do I kill this thing?
Laatst bewerkt door C.O.W.M.A.N; 24 okt 2014 om 11:25
< >
1-15 van 45 reacties weergegeven
i use my explorers in fortify to herd it toward my city, then use city bombardment to take it out.
That's a good idea. It's just really annoying that it gives you the mission to kill one super early and spawns these things while you're too weak to take it on at all. I also have to deal with like 3+ of them and it's just too much for my one early city.
I think it's a bug or something because from what I've been reading I'm not supposed to be dealing with more than one worm for this quest and this early.
Origineel geplaatst door Cowman:
That's a good idea. It's just really annoying that it gives you the mission to kill one super early and spawns these things while you're too weak to take it on at all. I also have to deal with like 3+ of them and it's just too much for my one early city.
+1 as an early game quest, it is way to powerful. they keep showing up in my games around turn 50, and even with marines by then i cant take it on.
I think I'm gonna mod it so the worm is way weaker for now until I figure things out. My games are all short because the worms make it impossible to really do anything.
It might be an early game quest but it's not meant to be taken out early game, get your fences quick, and then avoid the worms. Unless you're attacking aliens they shouldn't bother you.
The worms come straight to my city and kill my workers and make it impossible to leave my city border. The fences make it so my workers can survive in the limit but exploration or expansion is imposisble. There's no nest and like I said I get like 3+ worms at once. I think the multiple worm spawns is a bug which is why I'm looking to weaken them temporarily until I figure the game out better and maybe if it gets fixed or something.
The quest appears the first time you see a worm; when that is is somewhat random.
The siege worm is grotesquely overpowered in Marathon mode, i had one spawn within 15 turns, this was 10 turns from producing my first worker and nothing researched yet. It was going between two tiles outside my city, i just hammered it with my city defense every turn for maybe 15-16 turns and then it died. And guess what? Two turns after it dies, another comes, it kills my worker unit and wrecks my ♥♥♥♥ and gg game over. It instakilled everything.
Laatst bewerkt door Ew; 25 okt 2014 om 4:25
Just don't attack them. Easy as that. They have 1 (one!) movement, won't attack your cities, won't attack your units if you don't provoke them and will probably not even stomp over your improvements.
Bless Shai-Hulud, the Maker, and His water. Bless the coming and going of Him. May His passage cleanse the world. May He keep the world for His people


Uhm what did I want to say?
Ah yes ... as they seem to be the games version of sand worms, I expect my siege worms to be extremly powerful.

But I agree that it would be nice if initially (say first 50-100 turns) they would shy away from human territory
Origineel geplaatst door Ryika:
Just don't attack them. Easy as that. They have 1 (one!) movement, won't attack your cities, won't attack your units if you don't provoke them and will probably not even stomp over your improvements.
Not true, the second one spawned at my border and moved in and killed my worker and ruined my stuff, i did not fire upon it or have any military units near it. Either way they are completely broken and spawn too early.
Laatst bewerkt door Ew; 25 okt 2014 om 4:46
Aliens are a faction, if you attack 1 alien then all aliens will react hostile. A siege worm could of course still enter your territory and cause trouble to your tile improvements, but I've actually never seen that happen when the aliens are not provoked.
Origineel geplaatst door Ryika:
Aliens are a faction, if you attack 1 alien then all aliens will react hostile. A siege worm could of course still enter your territory and cause trouble to your tile improvements, but I've actually never seen that happen when the aliens are not provoked.

I've only played the demo, but it killed my worker as well. I never initated attack with aliens up to that point.
Origineel geplaatst door Ryika:
Just don't attack them. Easy as that. They have 1 (one!) movement, won't attack your cities, won't attack your units if you don't provoke them and will probably not even stomp over your improvements.

*raises neon sign pointing to the above quote*

THIS! For the love of GOD, this!

Seriously, the worm (or any aliens for that matter) won't even enter any of your city tiles or try to enter a tile occupied by one of your units (since that would be considered attacking) if they're peaceful, so just DON'T :jarate: them off!

And remember that they kind of work as a single faction, so if you start shooting some aliens just to get to the resources on their nests, then don't be surprised if the Siege Worm doesn't like you very much and feels like wrecking your stuff.
< >
1-15 van 45 reacties weergegeven
Per pagina: 1530 50

Geplaatst op: 24 okt 2014 om 11:25
Aantal berichten: 45