Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Aquitaine Oct 24, 2014 @ 9:50am
What did my city just build?
I feel as though I'm missing something very obvious here, but when a city is finished building a thing, I want to know what that thing was. I get the 'change production' notice (nice) but is the item that was just completed listed anywhere?
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Showing 1-15 of 17 comments
Satoru Oct 24, 2014 @ 9:52am 
In the city tab look at the bottom

There's a checkbox/bar you can click to see all the improvements in a city that you can min/max at will in the lower left
St3amfails Oct 24, 2014 @ 9:53am 
not that I have noticed, but didn't you give the build order? Not trying to be rude as I get the basic premise of the question, just saying you should already know what your citys are building.
Power_Bert Oct 24, 2014 @ 10:07am 
I miss this too. Dont know why the game doesnt tell you what you just finished building. This could get tiresome when managing a lot of cities.
Aquitaine Oct 24, 2014 @ 11:02am 
Certainly I gave the build order. When you have a bunch of cities it is simply easier to keep track of the different trains of thought when the game reminds you what you were doing when last you were here.

I see the city tab production queue, but when you're just doing the quick 'change production' button, I don't think that's there?
billy Oct 24, 2014 @ 11:04am 
agree with OP , i liked in previous CIV's it told you what you had just built when you went to the city.
Doniazade Oct 24, 2014 @ 11:07am 
Originally posted by St3amfails:
not that I have noticed, but didn't you give the build order? Not trying to be rude as I get the basic premise of the question, just saying you should already know what your citys are building.
Sometimes you forget what you assigned your insignificant frontier city to build thirty turns ago, it's only human.
click on city i believe that is your first orbital sat i never seem to have to order my first one to build
mrjvoorhees Oct 24, 2014 @ 11:19am 
I came here specifically to make this point - could not agree more. It's terribly frustrating and, as a 20-year Civ player, just feels so counter-intuitive and user-unfriendly.

Originally posted by St3amfails:
not that I have noticed, but didn't you give the build order? Not trying to be rude as I get the basic premise of the question, just saying you should already know what your citys are building.

^ Completely misses the point. If you're an expansionist with a lot of cities - a strategy supported by any decent 4X game, including this one - then at a certain point you're going to need a reminder of what you're building in your citIES (note: not "citys").

The other thing I've noticed is that, when I'm contemplating my next virtue, I can't see my current energy/culture/science stats because they're blurred. And this means that, when I select a virtue, I can't immediately tell what the instant effects are. I have to remember to look at my stats before I click the Virtues button. It's incredibly frustrating - Civ V worked fine in this regard.
Buzz Killington Oct 24, 2014 @ 11:21am 
I agree that not having a notification when a city produces something seems like a bad design decsion.
Jagar Oct 24, 2014 @ 11:29am 
I came here to ask about this as well. I saw this problem when I was watching all the play through videos by Firaxes and other companies running beta clients. I was hoping it was just that, a beta, and would be added in later. Please Firaxes add this feature ASAP!
Delekhan Oct 24, 2014 @ 11:34am 
I do believe they should have a "production complete" section on the city view just like on Civ 5. Anyone who plays with more than 3 or 4 cities will appreciate it.

And how about if we also get PROPER building icons/images while we're at it? A stick figure house just doesn't cut it, sorry.
Six Cents of Humor Oct 24, 2014 @ 12:01pm 
agreed. so far, this is one of my very few gripes about beyond earth. it would be very nice to have it remind me what it just finished building.
mrxak Oct 24, 2014 @ 12:28pm 
I agree. I noticed this right away. It's one of those things they should have just kept from Civ 5. Why fix something that already works?
Aquitaine Oct 25, 2014 @ 7:29am 
I can see how it happened: they wanted to reduce the clickfest of 'catching up on 30 cities' so they added a kind of 'quick production queue changer' - note the difference between when you click 'change production' versus actually opening up a city and clicking 'change production' at the top right.

I noticed that I hardly ever open up the full city interface in BE. This is a great win - it cuts down on late-game micromanagement because I can handle the extra queues more efficiently. So it's a perfectly sensible oversight since you're paring down to a smaller interface - I just hope they can remedy it, because I can't imagine that this hasn't already occurred to them.
meiam Oct 25, 2014 @ 7:32am 
Yeah the UI it's kinda sad that BE UI is flat out inferior to Civ 5 one, couldn't they even copy it correctly?
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Date Posted: Oct 24, 2014 @ 9:50am
Posts: 17