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I have uninstalled and moved on.
Building Quest Perk means that player should not only to construct facility but choose o proper perk when quest will appear on the schedule.
Construct -> Quest -> Right Choice -> Trader Immune to Aliens perk.
If this whole chain was completed and the Aliens ate the trading convoy anyway, then yes, this is of course a bug.
Usually when we play and trade route destroyed there is a message says who got pillaged it. It can be not only the Aliens but unmet or enemy player.
Neither I nor my friends have encountered such a bug yet. So that after the perk on immunity, aliens beat traders.
The point is that playing through this perk is the meta in a multiplayer game. 95% of games are build through it. Based on this, we can say that this is a very rare bug.
It's possible that it's just a very rare bug that somehow caused the situation to occur, but my guess would be that you accidentally chose the wrong perk, or something along those lines.
Sure, that would explain how none of those trade routes were destroyed in those 100+ turns before this happened? In that case, why would you need the perk to begin with?
That's why it's a choice - you either pick the one that extends the protection range of the Ultrasonic Fence so your entire workable territory is protected, or the one that protects your trade routes.
Well, in the Base game at least - in Rising Tide, the Ultrasonic Fence itself is entirely broken and does not do a thing, so there's no reason ever to pick the extended range option. But that's independent from the perk, which I've never seen not work.
Not the city's borders, mind you, and if the critter doesn't have anywhere to go, it can end up in your territory anyway. It just doesn't wanna stay.
But just like any fence, it doesn't seem to be foolproof, and the color-coded threat system seems a little misleading. I thought green meant docile, but apparently that's cyan? IDK, only two playthroughs so far. XD But that's what it seems to be.
The longer you can avoid harming critters, the more free roam exploring your teams can fulfill.
I also noticed that trade routes can be passively pirated! Last night on my Soyuz playthrough, an NPC that went to war with me kept trying to send a trade route right through where my defense was set up, and the trade convoy kept running straight into one of my defending Golems. Convoys kept gettting autolooted. I wonder if that happened with OP.