Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Harmony Solar Collectors are extremely powerful. Harmony Level 2 Buildings + Xenomass Wells are unbelievable good. Harmony has the only accessible Affinity 7 unique unit -- and it's damn strong.
Harmony has really great food buildings, culture buildings, energy options, production buildings, and a pretty damn strong Affinity 4 rush (artillery + swarms.) There's very little it doesn't have. It's arguably a more defensively oriented military, but that's not much of a problem.
For reference: Purity lacks good production buildings, despite having 3 of them. Purity lacks a science building altogether (until Affinity 8 .. sheesh). Supremacy lacks food options until you pick up the Weather Controller.
TLDR;
Keep playing Harmony. It plays differently than the other two Affinities, but it's arguably the best because it's the most elastic and flexible Affinity.
Harmony does indeed have the best buildings but most of your yield comes from citizens working tiles, not buildings.
Farms/satellites just snowball so much harder.
Then you have purity allowing early magrails into culture satellites OR early biowells into free tech that can be either battlesuits or work directly toward +1 food/energy on farms.
Supremacy gets early spies into master control or you could start early acadamy spam into precog project.
Thats some very efficient sniping of some of the best parts of the early tech tree while keeping up with the jonses in terms of affinity.
Maybe im just missing something but can you point out any comparable path haromy can take up the tree?
if you research vertical farming (which gives you purity affinity 2 which opens up gene gardens) and have a large empire the extra food and energy from farms compensates.
alot of the pro players tend to go supremacy but do the above if they get a good start against noobs to average players. (I find that I can get 70-90 science when they are about 40-50 science a turn just by checking diplomacy screen) the key is quick city spamming and getting labs and networks built as quick as you can.
Depends on how you play I find that harmony units can be great if you use miasma in your cities surroundings as a defensive measure against purity and supremacy players (dying ground as Sun Tzu's art of war describes it) whilst I am not a fan of some of the units affinty upgrades do think it is easier to get a mindflower victory than it is a purity (3x6 earth settlers and 1x2 earth settlers) victory....
Harmony is great as a defensive affinity but if you like capturing cities etc I do find it is the worse affinity to go unless you get alot of xenomass and use titans well etc.
Personally if I'm going for the gate win and its a protean map and have firaxite I will go supremacy. You can still be a warmonger with using phasal transporter but the pro players know the tricks to counter invasion etc.
If I'm going to be a warmonger and it is a terran/alantian/arch map (where coastal cities are plentiful) I do like purity especially the dragoon with +1 speed bonus (tier 3 combat rover) and +1 range bonus for dreadnoughts (tier 3 boat) are great for taking out coastal cities.
as for taking out land cities i do like using devastators (tier 3 missile rover) (with +1 range and +1 speed bonus) and dragoons(tier 3 combat rover) (with 20% attack and +1 speed bonus) if I am doing blitzkrieg on an enemy...
I have played harmony in the past and I do like lone cobra (tier 3 combat rover with ) in own territory with the +40% lone combat bonus and +30% in miasma. The harmony tacjets are great when you get the extra range... again harmony is great for defense but rotten for offense. If you get ahead in outgrowing your opposition then its great.
Farms snowball about as much as uhm... a snowball that is snowballing in the desert... at noon. You get like... nowhere, because pushing population is rather useless. Especially since the Gene Vault has been nerfed to the ground "Super"farms aren't viable anymore. Quick victories are done by spamming lots of Academies.
The same is true for Food-/Production-Satellites - they're incredible slow and don't get you anywhere.
In the end tech paths don't really make much of a difference though. Especially because for quick and efficient victories you basically won't construct the advanced stuff that you unlock anyway - what matters is the overall performance. Harmony has strong, cheap buildings, Unit-Upgrades that follow the "Have few but strong units"-idea, which frees up some extra-production without becominv vulnerable and on top of that the fastest and least annoying victory condition.
For Singleplayer Harmony is easily the best Affinity overall.