Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Wolfboy Nov 18, 2015 @ 6:56am
Dealing with aliens
They keep coming and coming. How do I kill them and not have them murder my stuff?
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Showing 1-11 of 11 comments
Illyrien Nov 18, 2015 @ 6:59am 
A couple of options
* Ultrasonic fences
* Don't kill any
* Get an alien nest within your borders, it will eventually turn the aliens blue
Wolfboy Nov 18, 2015 @ 7:02am 
Originally posted by Illyrien:
A couple of options
* Ultrasonic fences
* Don't kill any
* Get an alien nest within your borders, it will eventually turn the aliens blue
They murder my troop outside the borders, and I doubt having a nest will make them not mind dying
Jagothegamer Nov 18, 2015 @ 10:01am 
Ya, aliens are really annoying in the early game, and they sadly nerfed ultrasonic fences. The only reason to get one now is so you get the trade route bounus.
Normonator Nov 18, 2015 @ 10:30am 
Aliens are broken right now. The first game after installing rising tide, I had my capital destroyed on the FOURTH turn by a kraken. Not possible to even defend yourself from that.
Azunai Nov 18, 2015 @ 11:33am 
two solutions:
- make them your friends
if you have a nest within your borders, the aliens will -at some point- become allies. their color code changes from green to light blue or something and they will not attack you any more. nests in your borders actually count as resource improvements when aliens are allied to you (ie. a nest on firaxite gives you firaxite as if it were a firaxite mine; same for floatstone and xenomass)

- get some affinity to upgrade your units. after the second affinity upgrade (at the latest) aliens are little more than a minor nuisance. you can also get the combat bonus vs. aliens in the might virtues. that alone isn't very strong, but the follow up perk gives you science for killing bugs and the next virtue increases your affinity gain - both of which are very solid options (actually that's my favorite opening strategy for virtues in most games)
Normonator Nov 18, 2015 @ 12:05pm 
Originally posted by mkunz2:
two solutions:
- make them your friends
if you have a nest within your borders, the aliens will -at some point- become allies. their color code changes from green to light blue or something and they will not attack you any more. nests in your borders actually count as resource improvements when aliens are allied to you (ie. a nest on firaxite gives you firaxite as if it were a firaxite mine; same for floatstone and xenomass)

- get some affinity to upgrade your units. after the second affinity upgrade (at the latest) aliens are little more than a minor nuisance. you can also get the combat bonus vs. aliens in the might virtues. that alone isn't very strong, but the follow up perk gives you science for killing bugs and the next virtue increases your affinity gain - both of which are very solid options (actually that's my favorite opening strategy for virtues in most games)

Except that they still like to attack aquatic cities and victory wonders. I usually don't attack them but I always have to aggressively defend my water cities from them while they are blue.
PhailRaptor Nov 19, 2015 @ 10:51pm 
Originally posted by normonator:
Except that they still like to attack aquatic cities and victory wonders. I usually don't attack them but I always have to aggressively defend my water cities from them while they are blue.

If they were blue, then add that to the monumental list of <alien> bugs that came with Rising Tide.
Normonator Nov 21, 2015 @ 8:13pm 
Originally posted by PhailRaptor:
Originally posted by normonator:
Except that they still like to attack aquatic cities and victory wonders. I usually don't attack them but I always have to aggressively defend my water cities from them while they are blue.

If they were blue, then add that to the monumental list of <alien> bugs that came with Rising Tide.
The water cities yes, but the Victory wonder issue always existed.
Sly Liquid Nov 23, 2015 @ 8:55am 
I found that subs are a great way of killing kraken, and gunships are helpful to. You have to balance a good military with your domestic situation early on. Make good use of personal traits in the diplomacy tab depending on whats going on with your start location.
Normonator Nov 23, 2015 @ 12:02pm 
Originally posted by Sly Liquid:
I found that subs are a great way of killing kraken, and gunships are helpful to. You have to balance a good military with your domestic situation early on. Make good use of personal traits in the diplomacy tab depending on whats going on with your start location.
As long as you can get to the point where those are available. I've just played another game where a kraken showed up and started attacking my capital before you can even research your first tech. If I see a kraken at the start (starting with aquatic city) I just restart, because there is NOTHING you can do about it.
Nyathalie Nov 23, 2015 @ 2:26pm 
ive never had a kraken attack my aquatic citys
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Date Posted: Nov 18, 2015 @ 6:56am
Posts: 11