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I'm only judging using that fear factor thingy.
I'm actually not sure of fighting them since this factor thingy saying i might get my ass handed to me.
Highly recommended: save before going to war, if you're planning to fight. Be careful about the Slavics because they can complete heal their units between turns.
As far as I can tell, it is just an indication of the size of their army vs yours. I would not take that to mean you are likely to lose in reality, though, because the AI isn't all that good at war. But it depends on the situation.
I tend to disregard it when assessing the AI as a threat. Instead I look at their proximity to me, the terrain between us, and our relative tech levels. If they are in a position where they could easily get a large number of units to you in a short amount of time with no choke points, then it is time to start taking that 1/9 seriously.
Fear is only an indicator of the compared military power of both factions. Calculated by the strength of your units, it can be improved through amount and/or tech level of them.
Respect is calculated by your playstyle combined with the extra(!) traits of the other faction. This means that your infrastructure counts towards the respect indicator. More precisely: leaders with perks like
- developer like you if your infrastructure is superior,
- expansionist like you if you have more territory.
However you can also passively improve your respect indicator through military potential if the other faction picked traits like
- defensive or imperial (like or dislike based on average combat strength of all mil. units),
- disciplined (veterancy of your units),
- efficient (number of mil. units) or
- practical (strength of your most powerful unit)
Respect and fear are both important for a declaration of war. If respect is high and fear is 1, they wont start a war.
So as a peaceful player, fear is generally not your "currency".
I was a bit curious about the fear and how it can work for you. Truth be told, I have not seen anything higher than 8/9 in both Respect and Fear in my games and wondered what was lacking. Was 9/9 even possible?
I didn't consider quality as part of the fear formula and would just build more units. "Once you build 'em, ya gotta train 'em too."