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Also the bonus from the artifact are insane and it seems like the AI doesn't really bother exploring ruin, so you have that over them.
The scale ups are ridiculous:
-play with ARC, get a couple diplomatic traits and you can steal a tech every three to four turns (it seems you can steal techs that they don't even have themselves), before you know it you're WAY ahead of the AI factions in every aspect and the game isn't the least bit fun anymore
-buy the Smart Grid agreement and quickly end up with an almost infinate amount of energy
These errors in game balance seem so obvious, how did they not realize these as they were adding this stuff into the game?
It's a shame that they added so many interesting aspects to the game, but it was all for nothing since the game now way to easy. Very disappointing.
It's barely worth playing until a rebalancing patch is released.
And with the new diplomacy it doesnt even try rushing you down or anything (the only thing the higher-difficulty AI's are good at, because of their initial spawn units), because the Fear/respect value first has to decline over a couple dozen turns.
Played 2 games now Apollo/Epic/Massive and won both easily taking all the tecs and almost all the virtues. With my pick of victories.
the AI havent started a war with me at all (maybe it's the size of map?) so it plays more like sim city than Civ. I had over 800 global health in my last game and just kept spamming cities, i guess it's fun in a strange way, though not the way i would have expected.
Internal trade it's insanely OP.
I would argue that vanilla was already very imbalanced, and that Firaxis hasn't done themselves any favors by releasing an expansion. Not only did they fail to balance the imbalances, but now they've added a whole cadre of new ones.
this RT DLC is a joke, i eventually stopped playing it after the first few days of release, because its not fun at all
To make things more fun, play on arrid maps with raging aliens, I'm not sure if there's a scarce resource option as well. I spend some time over at the CivFanatics forums, and the Meta there semms to be beating the game in as few turns as possible. Thus you need to aim for around a 200 turn victory at Appollo - that makes things more interesting.
I think the team behind CIv BE has some great ideas, artwork, and music, however they do not appear to be experienced programmers or have sufficient knowledge of math such that glaring mistakes make their way into each release. This is in contrast to XCOM which is very tight all around.
If there are Beta testers, then why .... let me stop here. It is impossible that there were Beta testers since they would have informed the company of the balance problems.
This is stuff that is hard to believe. If strategy games are not challenging and require hard decisions to be made, then they fail big. This company is failing big. It is a slap in the face to any serious gamer to purchase a game that does not even look like it was played for a few minutes by employees, let alone beta testers. Beyond ridiculous.