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Political - Science per Agreement
If you pick up some cheap agreement or make a lot of mutual ones, you can easily rack up 60 Science per turn from this alone. Even early one (if you're INTEGRA or ally with an INTEGRA).
Additionally, the AI really loves to buy your 15/turn science agreement, which merely gets them 8-12% cheaper leaf techs.
Domestic - Improved internal trade routes
Internal trade routes have always been broken. This makes it even worse.
Military - Either production boost or integrated combat boost.
Former just gives you the numbers, whilst latter provides a near-permanent 15% combat bonus and a lot of AI's willing to buy the anti-air strike range agrement.
Albeit there's a lot that can be switched out, i.e. if you play Chung or ARC you might want to pick up Spionage ones. And if there's a lot of war, the Science per Agreement is gonna fall flat. Or maybe you will want to replace it later, anyways.
Combine it with Warp Spire (an artifact-unlocked unique building) or with the agreements for stronger trade routes, and it becomes super powerful if you have at least a couple cities.
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For non-unique traits, it's tougher to say. Really depends on what faction and/or what other traits you already have or want. And it depends on the start... depending what terrain you get, you may want different things.