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It only works out that way if you build a Mine on the tile. Which you can't do if you found a city there.
Hills do give a combat strength bonus to the city, and allow ranged units in the city to shoot over obstacles, which is mildly worthy of consideration. Still falls short most of the time though.
Desert hills are pretty sweet though. Vivarium makes it 1 food 1 production 1 energy, as well as having the defensive bonuses. Still probably better to use it to make a mine for a cool 1/3/1 tile.
I mostly agree with this.
It's a single tile, which *does* matter in a game where very early things can snowball. But in this case, whether you settle your first city on a hill or not, you are just choosing one side of a trade-off. However, currently, with the way fear/respect works (if you have RT), I'd say there's no need to build on a hill for military purposes (stronger city HP)... the AI no longer rushes you almost at all on the harder difficulties, since fear/respect need to drop first.
I mostly settle based on where I can maximize the workable basic resources in my first ring. I often use Retrograde Thrusters to really give myself options, but the tile I settle on is almost 100% about maximizing immediately workable basic resource tiles. The remainder of the time I settle on a coast tile for the better trade-routes (though I haven't looked into how much RT has changed this... trade vessels are still more expensive, but a leaf tech on the first tech allows for trade convoys to go on water... so, need to read more about it). Or I settle on the coast to have water units as an option for my 1st city (water units explore quickly, though can't do expeditions).
In Civ V, IIRC, settling on a hill was usually desirable... but here, I just settle for basic resources in ring 1. But RT has added the whole settling on water thing for Chongsu and NSA, so it's a bit more complicated despite not really caring about settling on hills.
PS: BE still has energy along rivers, so I do sometimes, on occasion, factor rivers into it as well, though enough other tile types have buildings that add energy to them that it's not as big a deal as it was in vanilla Civ V.
Aliens. Angry siege worms will attack cities on occasion.