Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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What Zitt Tooya 12 out. 2015 às 11:13
Tips and Tricks Guide for Beginners (Including Rising Tide)?
Anyone have any link? I was never that good at the Sid games, never spent much time learning.
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Pizlenut 12 out. 2015 às 11:24 
here is your first tip...
play the game. then when you ahve questions, come back and ask them.
What Zitt Tooya 12 out. 2015 às 11:28 
Originalmente postado por Pizlenut:
here is your first tip...
play the game. then when you ahve questions, come back and ask them.

real nice buddy. I have 75 hours in Civ 5 and 16 hours in BE, but some pointers are always helpful.
Pizlenut 12 out. 2015 às 11:35 
75 hours in Civ5 is what, a few minutes passed the loading screen? :)
you're not asking a question anyone can really answer yet. What were your problems before? Health? Energy? War? the tech tree? Where was your issue.
What Zitt Tooya 12 out. 2015 às 11:40 
just in general. Like which things should (or shoudn't) research, which virtues should you avoid, just beginner tips like that.
Norcus 12 out. 2015 às 11:56 
Research everything and get all virtues. The order in which you do depends largely on the map size, water level, type, biome, victory conditions, number of opponents, distance to opponents, difficulty, your skill, how you like to play, what you want your empire to look like just to mention some central concepts.

What has changed in rising tide? Well you cant ignore diplomacy anymore. The game forces you to pay attention to your relationship with other civs, and that means you need to make them fear and respect you in several ways. Aliens are bolder and more numerous.
Rainnd 12 out. 2015 às 12:11 
El. fences are crap now, aliens waltz right trough them, but they do have nice quest bonus, making your convoys immune to alien atacks.
Pizlenut 12 out. 2015 às 12:12 
I like to research production/science/health buildings first for early expansion.
Those techs are in the middle and up and to the right.

I also take/build culture bonuses, for industry and health virtues, which allows you to "sidestep" a lot of potential energy/health problems with fast expansion and ignoring your economy.

Affinity determine your military tech and open up some victory conditions, mostly something you can plan around and you don't have to worry about rushing to affinity unless you plan on fighting early wars.
Última alteração por Pizlenut; 12 out. 2015 às 12:13
la_nague 12 out. 2015 às 12:17 
i needs a civ 5 -> BE guide.

i know the game is played wide and food isnt number 1, but thats all and i dont lnow why either xD
Mr. Cruel 12 out. 2015 às 12:59 
Even if you just want to focus on one affinity, it's now much more beneficial to branch out into another, even just a little. Having 12 points in one and just 5 in another means you can field two kinds of ultimate units in your army. It's a lofty goal to be sure, but extremely powerful. Even if you have only a few points in another, which you can achieve by accident, it opens up new units you can take advantage of and new buffs for your civ.
AwsmPwsm 12 out. 2015 às 13:00 
I'll give you some general tips. Firstly, it's better to build wide rather than tall in nearly all situations in BE. You CAN go Tall, but you'll find it far more difficult. If you're a beginner, the best virtue tree to start down is Prosperity. It supports a wide style of gameplay, gives you the most health benefits to support said method of gameplay, and will keep you going. Your early priority should be to get at least three colonies going. Don't be afraid about going into negative health. Unlike Civ 5 where negative happiness can be absolutely crippling, negative health doesn't really hurt you until you get to -20. Avoid hitting -20 health. Investing into Genetics can get you Pharmalabs and Cytonurseries that will help offset the early health penalities. Once you get those going, you'll be fine up until each colony hits >8 population. Always have your trade routes going. You get one trade route for every 10 pop. At the beginning, focus on internal traderoutes to get your cities up and running. Once you get additional trade routes via diplomacy or otherwise, focus on international trade. Other than that, play by what you see.

Focus on affinities that match what strategic resources you have nearby. It doesn't make sense to go Harmony, for example, if you have only 2 xenomass near your colonies but you have god knows how much firaxite. The corresponding affinities per resoruce are: Floatstone = Purity, Xenomass = Harmony, Firaxite = Supremacy. Don't be afraid to hybridize if you've got fair amounts of two kinds of resources nearby. Pay attention to the affinity bonuses that you get, make sure they mesh with your situation, and go from there. Also, pay attention to ongoing quests. You can get some awesome quest rewards but you should check back into that tab every now and again to see what you need to do next for those quests. Doing them quickly and early will net you some fast affinity bonuses.

That's about it for beginner tips. If you have any specific questions, let us know.

MKJoker 12 out. 2015 às 13:17 
Originalmente postado por Rainnd:
El. fences are crap now, aliens waltz right trough them, but they do have nice quest bonus, making your convoys immune to alien atacks.

Figured that one out when a Krakken was blockading my coast city 50 turns in T.T.

One tip I have coming from Civ 5 to Civ BE, Negative Health isn't NEARLY as bad as Negative Happiness so expanding like crazy at the cost of Health isn't a bad idea.


What Zitt Tooya 12 out. 2015 às 13:17 
Thank you Paradox Pancake,

those are some pointers I was looking for. Esspecially about affinity and its corresponding resources

And thanks to everyone else as well
Martin 12 out. 2015 às 13:18 
lol
Kybran 12 out. 2015 às 18:59 
even if you're a pacifistic kind of dude you should always force yourself to build enough military units. build them regularly and early, even if you'd rather build that next nice building.
this gets more important the higher the difficulty level you're playing on.
and while we're at it: dont try to build all those cool wonders. choose wisely which and when to build.

dont forget tile improvements! and farms are usually the better choice over generators. mines are also helpful. dont underestimate food/growth. it's usually more important than culture, science or energy in the beginning

try to balance your number of cities, health, units and energy. dont panic if you get into negative health or loose a bit energy every round, but you should have a plan how to get out of this.
your health or your longterm strategy should decide how you treat a conquered enemy city, annex, puppet or raze.

everytime you start a new game and have explored the area around your first city, you should think about an overall strategy in this match, some kind of plan, your goals, the victory condition you want to go for. dont try to be the best at everything. the best culture, best science, most cities, strongest military etc. the enemy will finish before you, even if you have the better, stronger, bigger colony.

welp, this is very basic stuff. didnt know how basic it should be. hope it helps someone
What Zitt Tooya 12 out. 2015 às 19:27 
IIIScipioIII thanks for the info.

Should I have my workers auto-improve? And ya i rarely build military unit, I'm always tempted to just keep making buildings.

Which virtue do you usually begin with?
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Postado a: 12 out. 2015 às 11:13
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