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play the game. then when you ahve questions, come back and ask them.
real nice buddy. I have 75 hours in Civ 5 and 16 hours in BE, but some pointers are always helpful.
you're not asking a question anyone can really answer yet. What were your problems before? Health? Energy? War? the tech tree? Where was your issue.
What has changed in rising tide? Well you cant ignore diplomacy anymore. The game forces you to pay attention to your relationship with other civs, and that means you need to make them fear and respect you in several ways. Aliens are bolder and more numerous.
Those techs are in the middle and up and to the right.
I also take/build culture bonuses, for industry and health virtues, which allows you to "sidestep" a lot of potential energy/health problems with fast expansion and ignoring your economy.
Affinity determine your military tech and open up some victory conditions, mostly something you can plan around and you don't have to worry about rushing to affinity unless you plan on fighting early wars.
i know the game is played wide and food isnt number 1, but thats all and i dont lnow why either xD
Focus on affinities that match what strategic resources you have nearby. It doesn't make sense to go Harmony, for example, if you have only 2 xenomass near your colonies but you have god knows how much firaxite. The corresponding affinities per resoruce are: Floatstone = Purity, Xenomass = Harmony, Firaxite = Supremacy. Don't be afraid to hybridize if you've got fair amounts of two kinds of resources nearby. Pay attention to the affinity bonuses that you get, make sure they mesh with your situation, and go from there. Also, pay attention to ongoing quests. You can get some awesome quest rewards but you should check back into that tab every now and again to see what you need to do next for those quests. Doing them quickly and early will net you some fast affinity bonuses.
That's about it for beginner tips. If you have any specific questions, let us know.
Figured that one out when a Krakken was blockading my coast city 50 turns in T.T.
One tip I have coming from Civ 5 to Civ BE, Negative Health isn't NEARLY as bad as Negative Happiness so expanding like crazy at the cost of Health isn't a bad idea.
those are some pointers I was looking for. Esspecially about affinity and its corresponding resources
And thanks to everyone else as well
this gets more important the higher the difficulty level you're playing on.
and while we're at it: dont try to build all those cool wonders. choose wisely which and when to build.
dont forget tile improvements! and farms are usually the better choice over generators. mines are also helpful. dont underestimate food/growth. it's usually more important than culture, science or energy in the beginning
try to balance your number of cities, health, units and energy. dont panic if you get into negative health or loose a bit energy every round, but you should have a plan how to get out of this.
your health or your longterm strategy should decide how you treat a conquered enemy city, annex, puppet or raze.
everytime you start a new game and have explored the area around your first city, you should think about an overall strategy in this match, some kind of plan, your goals, the victory condition you want to go for. dont try to be the best at everything. the best culture, best science, most cities, strongest military etc. the enemy will finish before you, even if you have the better, stronger, bigger colony.
welp, this is very basic stuff. didnt know how basic it should be. hope it helps someone
Should I have my workers auto-improve? And ya i rarely build military unit, I'm always tempted to just keep making buildings.
Which virtue do you usually begin with?