Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Wolffire Oct 9, 2015 @ 5:53am
Rising Tide. Ultrasonic Fences.
I found that in Rising Tides. The Ultrasonic fences... Seem not to work on any of the aliens at all. Unlike the normal version. Siege worms easily just move onto your cities, and structres even with the 3 tile radius. It's really annoying. When something that need to keep your building safe. Don't even work. The Siegeworms become complety unstoppable.. The fences used to be the best option... But now they don't work on anything. Not even the normal aliens, and when you upgrade them, in rising tide their still only 2 tiles radius.

I wonder if anyone else have this problem.
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Showing 1-15 of 108 comments
marach Oct 9, 2015 @ 6:37am 
They only "deter" them now it's not a complete block, piss them off enough and they will move straight through them. They also seem to repel them more the higher your bases other defenses are.
perji Oct 9, 2015 @ 6:44am 
Yes ultrasonic fence is a pile of stinking ♥♥♥♥ right now. If anything it makes them come CLOSER to the city and in larger numbers. Complete waste of production.
SamBC Oct 9, 2015 @ 7:10am 
Fences discourage aliens now, not stop them, and they work more strongly on less aggressive aliens.
Last edited by SamBC; Oct 9, 2015 @ 10:17am
thefire225 Oct 9, 2015 @ 9:11am 
discourage??? yea saying that as 3 siege worms spawn close by and attack around turn 50 and literally every waterbased alien is camping offshore. Also the aliens are in the green so they should not be agressive. What should have been done was that it blocks the aliens are while they are green and discourage if they are orange or red.
marach Oct 9, 2015 @ 9:17am 
I think alien spawn rates right now on the easier levels are completely messed up siege worms and krakens should not be respawning in 5 turns or less!
ALifeOfMisery Oct 9, 2015 @ 9:34am 
I've played through 2 small games so far and the ultrasonic fence is all but useless. It doesn't seem to deter the aliens at all, they just roam through my tiles, killing workers, siege worms and krackens pillaging my tiles at will, and this is without attacking them or pillaging nests. I think if aliens are on green it should keep them out, on orange discourage them and on red be basically useless, or, they can still come inside the boundary but they take damage?
jojo Oct 9, 2015 @ 9:40am 
Rising tide dlc active,

I am experiencing exactly the same, green aliens freely swimming up right to my coastal capital's first ring with ultrasonic fence, without me ever touching one.

So I never buit another, grabbed the quest to make my tradeunits immune to attack and went on a happy slaugherfest. I mean, why bother with it, if its completely and utterly usless.
Mirai Oct 9, 2015 @ 9:44am 
Green aliens seem to be more aggressive now. They occasionally attack my military units even when they're not near enemy nests. They don't appear to be discouraged by ultrasonic fences at all, especially the sea aliens. I'll probably stop building the fences if they've become that pointless.
gimmethegepgun Oct 9, 2015 @ 12:20pm 
Originally posted by jojo:
So I never buit another, grabbed the quest to make my tradeunits immune to attack and went on a happy slaugherfest. I mean, why bother with it, if its completely and utterly usless.
That's basically what the plan was when they WERE working though. Keeping them away was mostly useless because you should've murdered them anyway, but in fact it made it harder to destroy them because you couldn't shoot them with your cities any more.
Build 1 fence. Get trade route immunity. Sell fence.
leandrombraz Oct 9, 2015 @ 12:29pm 
Originally posted by marach:
I think alien spawn rates right now on the easier levels are completely messed up siege worms and krakens should not be respawning in 5 turns or less!

Aliens are different now in each biome, so there's biomes where they spawn more. I think Lush they spawn more but are weaker, if you are playing Lush this might be the reason.
Halroth Oct 10, 2015 @ 2:06am 
I've also had a problem with the fence not seeming to stop them at all and seeming to attact more water aliens. i constantly have half a dozen of them around each city. They have never attacked however, but they block my units and workers and sometimes are numerous enough to cut my trade routes. I'm thinking i may need to do what i did in civ 3 to stop the AI from violating my territory and line the area with cheap units
Proteus Oct 10, 2015 @ 6:12am 
From my experience, it depends a lot on your state of relationship with the aliens.
If the aliens are hostile (for example because they belong to a nest whose members you already attacked one time ... or to which you are too close) then the fence will be almost useless.
Towards neutral roaming aliens that are just get near your colonies by chance, however, the fence seems to do good work
Last edited by Proteus; Oct 10, 2015 @ 6:14am
Astasia Oct 10, 2015 @ 7:10am 
I play with raging aliens or whatever it's called and the fences work fine. If I annoy a nest, which does not mean attacking it but simply moving within 2-3 tiles of it, those aliens nearby get angry and will ignore the fence, but otherwise it keeps them away well enough.
ALifeOfMisery Oct 10, 2015 @ 7:13am 
Originally posted by Proteus:
From my experience, it depends a lot on your state of relationship with the aliens.
If the aliens are hostile (for example because they belong to a nest whose members you already attacked one time ... or to which you are too close) then the fence will be almost useless.
Towards neutral roaming aliens that are just get near your colonies by chance, however, the fence seems to do good work

That couldn't be any further from my experience so far. From turn one aliens just roam through my territory, the fence being built doesn't change anything, and I'm very passive towards aliens in the majority of games, I'm getting multiple siege worms and krackens roaming through my tiles with a fence built from very early in the game when I haven't attacked a single alien. And coastal and ocean cities are just flooded with neutral aliens almost as soon as they are built.
Nayrz Oct 10, 2015 @ 7:40am 
I'm having the opposite effect - I sat next to an alien nest for 16 turns (prog ruin) and they did nothing. I then settled a city right next to it and they turned orange-ish for literally 1 turn...and did nothing. In my experience when the devs said the aliens would be less randomly aggressive (and you can walk past nests easier)...they were right. They turned into allies by turn 90 (Epic speed) and I haven't even needed to bother with fences. This is in Primordial biomes and Gemini difficulty. You guys must be doing something that is causing these random attacks. Or if they are not attacking at all and just simply walking through the land you have (without a fence), causing worms to pillage tiles... that is NATURAL, and has been there since launch day. Fences should still be stopping the worms. If not, then the devs must have changed the worms to ignore fences, and that sounds like trouble.
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Date Posted: Oct 9, 2015 @ 5:53am
Posts: 108