Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Sabertooth Dec 24, 2015 @ 7:05pm
question on carrier
my carrier only holds 1 jet is there a way it can hold more then 1 or is there a way that a worker can build a base for your jets closer to where you are fighting.carriers holding 1 jet does not make cents.it should hold at least 3.please help I am getting flanked thank you
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Showing 1-5 of 5 comments
gimmethegepgun Dec 24, 2015 @ 8:44pm 
When the carrier gets upgraded by affinity, it will get a second slot, and a choice between a third slot or a bonus based on the affinity.
Also technically it holds 2 planes since tacjets are a squad of 2.
It may seem really ridiculous that you only get 1, but frankly due to tacjets' buggy interaction with naval units (in vanilla at least) they're downright overpowered when facing a navy.
Ender Dec 24, 2015 @ 9:52pm 
I'm pretty sure their meant to wreck other ships, the planes do the damage from afar because if anything gets a hit on the carrier, the carrier will take a lot of damage, plus it's kinda realistic, if u blow a hole in a ship, it sinks.

The other uograde is giving the planes on board more range, so u can either have more firepower or more range. Carriers are meant to provide support to naval battles or even land battles from a distance, not to actually get involved. Pretty nice for hurtin cities a bit to
Sabertooth Dec 25, 2015 @ 1:08am 
thank you
gimmethegepgun Dec 25, 2015 @ 4:18am 
Originally posted by Ender:
The other uograde is giving the planes on board more range
That's only the Supremacy upgrade. Purity gives planes on board a 20% combat bonus and Harmony heals them each turn.
Ender Dec 25, 2015 @ 6:23am 
Oh ya, forgot different things do different things
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Date Posted: Dec 24, 2015 @ 7:05pm
Posts: 5