Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I plan out my cities from the very beginning, and raze anything in the way that doesn't match the pattern. I usually let other factions live so that I can keep up trade agreements.
There are other city patterns that work as well, but this one gives the highest population per city. It does require a lot of travel for planting new cities (7 or more hexes travel between new sites) which makes your colony units vulnerable and expansion a little slow at first.
If you make it to the end-game, you should be doing cultural advancements every 2 turns, purchasing units and buildings for new cities, and be making several thousand energy per turn. I tend to max out the culture and tech trees, and then do one of the victory conditions. Someday I may play until I max out a city, just to see how big it can get.