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If you're fine with something that's very close to Civ 5, but with a space theme, and can look over a lack in strategical depth, then Beyond Earth is a good choice. If you want a remixed version of Civ 5, that builds on some of its strengths but brings its own problems (it's more of a board game than an immersive experience), then Civ 6 is a good choice.
Civ 6 of course has the bonus of continued development, both in terms of official content, as well as an active modding scene. Beyond Earth is done and won't improve in the future, there are some cool mods, but its modding community is dead as well.
Both games aren't considered to be gems by the majority of players, but still pretty good playable in my opinion.
Same LOL
Civ 6:
Positive:
- Different AIs: Spain (and Gandhi) are sending priest at you. But some another like germanys are for example are very productive focus and build that and stay away from religion. If you play against Aztec... prepare for war he will soon start a war with you that for sure ;). If you play against Gandhi you can be sure some another AI will start a war with you and ask Ganhdi to help him against you. Even if you peaceful it doesnt matter gandhi follow every AI into war. Even against another AI. (poor Gandhi every Civ game he is a running gang)
P.s NEVER let have Gandhi get there hand on nuke! In civ 6 there is a reason why he is called Nuke Gandhi ^^
- Different new mechanics make EVERY game different because wonders need to be place in spefic location and give bonus depent on the surrounding it make every city different. That apply to districes and wonders.
- Wonders are not OP. There sometimes good and nice to have but not gamebreaking.
- Many different mechanices are working well together and the card system is very adaptive.
Bad:
- Stupid AI (if you play 40 or more hours you know there problems)
- Religion. You get OVERRUN by 20-30 Priest in every game (!). You cant kill them you cant deal with them and there blocking every path. Totaly out of control. I really dont understand how this system got past the quality control. Just not fun.... and no way to turn it off.
- Bugs all over the place. MOST of them are still in the game even after 1 year like city stay undersieg for ever after a peacetreaty is sign (special condition are meet to run into this bug but it impossible to fix it except to give away the city and than retake it by force).
- DLC Fraktion are to powerful most of the time.
Beyond:
Positive:
- Easy to understand and to play. Not so complicated like another Civs.
- New setting looks cool
- Water citys (addon) that can move
- new tatical layer because of the satelites
Bad:
- Aliens are sometimes drive you crazy (really) seem like they read the guide "how to be a good gurilla army"
- flat in many ways (compare to civ 6) you build one city after the another the same way
- AI way of dealing with you is starting war. Build troops and attack you. If you repell them there want peace again. That all there can do. And building so much crap in there city that you dont want to take them... (really?!)
- The maps are very simlar to each another (same setups)
In my own opinion, at this point in time Civilization is a dead series thats hanging around, because of its namesake and nostalgia (think Red Alert 3, Command&Conquer 4.) Nowadays, it's almost like Civilization is the 4x equivalent to Call of Duty; they don't do anything new, each game is more bland than the last with more&more features stripped and delegated to DLC.
At the end of the day, there are dozens of other 4x games, that do what Civilization created 20+ years ago, much better than the modern Civilization games could ever hope to do; although, you'll have to sacrifice the shiny graphics for a good game.