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Sadly, the poster with the tech tree on it has been hanging in my parent's basement for the last ~20 years, but last time I was over looks like they got rid of it.
Except maybe, I'd love an addition to "tile improvements". A "laser turret" similar to those defense facilities in the smac-ish "Deadlock" games. Doesn't really make sense, gameplay wise maybe. Oh, and that "missle defense" from Alien Crossfire needs to be fixed. It never really reduced damage & those ais love missles (Yang! *shaking fist*).
That being said, I finally played Beyond Earth for the first time and a for few hours and it seems pretty decent and "in the spirit" of Smac (as advertised). Not bad so far and far better than I've read.
Fortifying for 10 turns, then becoming active
Patrolling between user defined points
Creating groups of units and using group go to
Go to nearest base
Setting a unit's "home base" and Go to home base
Designated defender
Obviously, most of these features are only workable without one unit per tile, but there was SO much flexibility. I would love a patrol feature in Civ VI.
In CivV, first civ game I ever played, you can't even set the path your units will take, right? It's either click on a far away spot and accept the route the game picks or go turn by turn, if you want precision.
Yeah, a patrole feature would be great. Anykind of unit grouping, even if not staked, would be a relief.
Mentioning supply crawlers! CivV is far inferior to smac in every way from my pov, but that not even a similar unit like that exists frustrates me extremely. Having to create cities in subpar spots, just for one ressource, be it luxury or strategic...
A few more hours into Besyond Earth now. The spoken research break-through pop-ups are a nice homage to smac. That deep philosophy in the game is amazing and every secret project video is a reward in itself. Talking smac again. Not Beyond Earth. I'm not sure how I like having to pay for trade agreements with diplomacy points. Not at a point yet, were I really grasp when and how I will really cash in "diplomacy", if at all.
My favorite sneaky thing to build in the workshop was Colony Pod Needlejets. For those who don't recall, needlejet movement had two turns. Out and Back with an equal amount of movement points for each leg. If you didn't end your turn in a base, you lost the unit. But if the range was 12, you could move up to 23 tiles away and settle a base. This REALLY made forward settling easy, because you discovered needlejets pretty early in the tech tree.