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Four times better to play with simultaneous turns.
In simultaneous multiplayer is there a way (i'm not saying "cheat") to get the FIRST MOVE over your opponent in war. I recently played a MP game and I noticed that I almost always got to move/attack after my opponent.
Their units moved bloody fast!
So for example before I could move my units (which were sometimes be "stuck") while opponent moved and attacked. I just helplessly watched as the unit got killed before I could even move let alone attack with it.
Also I almost always miss upgrading the unit veterancy in time, which could save the unit.
1. Correct me if I'm wrong, but in sequential turns your units will be doing the same. While m8 turn, your units will be suffer damage without chance to choose a healing promotion.
2. What you really can do in simultaneous turns - is to move and attack on second front, while your m8 make his moves on first front. While he watch and move there, your make your movement phase on another side.
3. What can be also recommended is a timed turns option. When time comes up, turn will switch automatically. This helps avoid too long thoughts in player mind.
Thanks for the tips!
But specifically: is there a move similar to the "shift-click" or "shift-attack" in simultaneous MP?
As we tested today the shift-click mechanic is a real issue for MP in BE.
Even if the animation of units movement and/or attack is ON.
This mechanic is order units to act between two events of game.
First event - is when all players have ended current turn, button is pushed or time comes up.
Second event - is when current turn becomes next turn.
That means, when shift-clicked units start to comply their orders, players can only to watch but not to react on that actions, because they already clicked the end turn button.
If the option of quick fights is also ON then the shift-orders will happen all in one second, literally untraceable for player. Same behaviour has the army of AI players.
In MP games, keeping the quick fights option OFF is a way to detect is shift-order mechanic is in use.
Yes, IMO it gives a tactical advantage to the attacker.
Like white in Chess. But more so.
There is some discussion on Reddit re: Shift Attacks (in Civ VI) -> https://www.reddit.com/r/civ/comments/18ipc0/what_is_shiftclicking/