Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

View Stats:
multiplayer infinite turn bug
Been having a consistent bug while playing my m8 (vanilla, no mods). We play on hybrid, but the first time we make war against each other, the turn the game switches from simultaneous to sequential, the game kinds freezes in a loop of constant ending turn (our resources increasing, units moving etc, but no control). Are there any fixes to this, ive searched for wether avoiding hybrid could do it, but ive seen others reporting it on all turn modes.

Would rising tide fix this problem (i own it, my m8 not)?
< >
Showing 1-11 of 11 comments
Seabatt Sep 16, 2020 @ 4:33pm 
I know this is hold asf but like has this ever been fixed??
[PIGZ]MrTango Sep 25, 2020 @ 12:57pm 
Not to my knowledge :(
Protok Sep 25, 2020 @ 9:39pm 
Already answered in tis topic:
Originally posted by Protok St:
Can't understand what are you talking about :AffinityHarmony:

We are playing MP now with hybrid and declared war:
https://steamcommunity.com/broadcast/watch/76561198181951582

Four times better to play with simultaneous turns.
blkbutterfly Oct 24, 2021 @ 12:58am 
Originally posted by Protok St:
Already answered in tis topic:
Originally posted by Protok St:
Can't understand what are you talking about :AffinityHarmony:

We are playing MP now with hybrid and declared war:
https://steamcommunity.com/broadcast/watch/76561198181951582

Four times better to play with simultaneous turns.

In simultaneous multiplayer is there a way (i'm not saying "cheat") to get the FIRST MOVE over your opponent in war. I recently played a MP game and I noticed that I almost always got to move/attack after my opponent.

Their units moved bloody fast!

So for example before I could move my units (which were sometimes be "stuck") while opponent moved and attacked. I just helplessly watched as the unit got killed before I could even move let alone attack with it.

Also I almost always miss upgrading the unit veterancy in time, which could save the unit.
Protok Oct 24, 2021 @ 1:24am 
In Simultaneous turns, yes, you start to move your units together. Same time, like in real time strategy.

Originally posted by blkbutterfly74:
***
I just helplessly watched as the unit got killed before I could even move let alone attack with it.
Also I almost always miss upgrading the unit veterancy in time, which could save the unit.

1. Correct me if I'm wrong, but in sequential turns your units will be doing the same. While m8 turn, your units will be suffer damage without chance to choose a healing promotion.

2. What you really can do in simultaneous turns - is to move and attack on second front, while your m8 make his moves on first front. While he watch and move there, your make your movement phase on another side.

3. What can be also recommended is a timed turns option. When time comes up, turn will switch automatically. This helps avoid too long thoughts in player mind.
blkbutterfly Oct 24, 2021 @ 1:36am 
Originally posted by Protok St:
In Simultaneous turns, yes, you start to move your units together. Same time, like in real time strategy.

1. Correct me if I'm wrong, but in sequential turns your units will be doing the same. While m8 turn, your units will be suffer damage without chance to choose a healing promotion.

2. What you really can do in simultaneous turns - is to move and attack on second front, while your m8 make his moves on first front. While he watch and move there, your make your movement phase on another side.

3. What can be also recommended is a timed turns option. When time comes up, turn will switch automatically. This helps avoid too long thoughts in player mind.

Thanks for the tips! :steamhappy:

But specifically: is there a move similar to the "shift-click" or "shift-attack" in simultaneous MP?
Protok Oct 24, 2021 @ 11:25pm 
Originally posted by blkbutterfly74:
Thanks for the tips! :steamhappy:
:steamhappy::AffinityHarmony:

As we tested today the shift-click mechanic is a real issue for MP in BE.
Even if the animation of units movement and/or attack is ON.
This mechanic is order units to act between two events of game.
First event - is when all players have ended current turn, button is pushed or time comes up.
Second event - is when current turn becomes next turn.
That means, when shift-clicked units start to comply their orders, players can only to watch but not to react on that actions, because they already clicked the end turn button.

If the option of quick fights is also ON then the shift-orders will happen all in one second, literally untraceable for player. Same behaviour has the army of AI players.

In MP games, keeping the quick fights option OFF is a way to detect is shift-order mechanic is in use.
blkbutterfly Oct 25, 2021 @ 12:33am 
Originally posted by Protok St:
As we tested today the shift-click mechanic is a real issue for MP in BE.

Yes, IMO it gives a tactical advantage to the attacker.

Like white in Chess. But more so.

There is some discussion on Reddit re: Shift Attacks (in Civ VI) -> https://www.reddit.com/r/civ/comments/18ipc0/what_is_shiftclicking/
Bowenarrow Oct 15, 2022 @ 5:33pm 
Can confirm this bug is still not fixed
Weepingbox Jan 2, 2023 @ 4:19am 
Yep just played this game with my bro after many years and had this come up as soon as we were ready for war! such a waste of hours, no matter how many variations we try there is no way to save the game,
Protok Jan 2, 2023 @ 5:13am 
Originally posted by Weepingbox:
Yep just played this game with my bro after many years and had this come up as soon as we were ready for war! such a waste of hours, no matter how many variations we try there is no way to save the game,
Autosaves worked past year
< >
Showing 1-11 of 11 comments
Per page: 1530 50