Do Not Feed the Monkeys

Do Not Feed the Monkeys

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BOYCOTT Oct 28, 2018 @ 12:18am
decoy cages? (there seem to be an awful lot)
so what's up with how the first 4 cages at most 1 maybe 2 will ever have any real activity? i've stared at the warehouse cage and others for what seems like an infinity trying to find their active time but never noticed anything, are there really this many red herring cages that exist solely as a flat out money tax?
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Showing 1-11 of 11 comments
The Mann Himself Oct 28, 2018 @ 2:09am 
There are a few cages that do indeed have nothing in them, but they are definitely not the majority.
x_equals_speed Oct 28, 2018 @ 5:41am 
I get the impression it's not totally random - I've seen more noninteractive than interactive cages total - but seem to get more interactive than noninteractive in any given game. Day 1 always seems to have 2-3 interactive cages, I'd expect if it was RNG I'd have had a day 1 with 4 noninteractive or all 4 interactive by now.
TheOneWaaagh Oct 28, 2018 @ 9:34am 
A lot of the noninteractive cages do have things that happen in them over the course of several days (like the creepy doll or the clothing storefront display). Some will have associated news articles in the daily paper (like the skyscraper construction one). I haven't seen anything with the warehouse cage, but I wonder if it's tied to the warehouse jobs you can do somehow. I don't know how many total cages there are but I keep seeing new ones each game.
BOYCOTT Oct 28, 2018 @ 10:16am 
to be fair, i kinda assumed some sort of walter white would show up at the factory eventually, and alerting the light house man would be the obvious answer for those two, i dunno these cages just seem to be there explicitly as a waste of player and development time.

the warehouse i dunno what i expected, a fire maybe? i mean, seems like the only thing the game wants you to do is feed the monkeys and "save" people, what a disappointment, honestly.
Last edited by BOYCOTT; Oct 28, 2018 @ 10:17am
TheOneWaaagh Oct 28, 2018 @ 10:31am 
I like the noninteractive cages as they keep me guessing. I think the game expects you to play however you want to play. There are multiple endings and several interesting interactions. You don't have to save people. Most of the interactive cages have multiple ways to solve them, including ways to screw over those people for more benefit for yourself. You also don't have to feed the monkeys. You can just play through the whole game without interacting with any of the cages. For me, this game encourages messing around with things just to see what happens. I think it's a wonderful game and I hope it does well enough for the devs to add more cages or features. Cheers.
BOYCOTT Oct 28, 2018 @ 10:38am 
i really have serious issues with how after buying all 9 cages i only had 3 active ones, that's broken as ♥♥♥♥.

there should be several orders of magnitude more activity than any single person could ever hope to remotely be able to see.
Last edited by BOYCOTT; Oct 28, 2018 @ 10:39am
incognito Oct 29, 2018 @ 3:46pm 
Originally posted by Too-DAMN-Much:
i really have serious issues with how after buying all 9 cages i only had 3 active ones, that's broken as ♥♥♥♥.

All 9 cages? You do know a total of 25 cages can be opened by part 3?

There's about 16 major cages, 5, that I can think of, are dual cages which can take the up a bit more space if, like my game just now, you get two in one game. The game gets boring once you've done them all though.
tyloniusfunk Oct 29, 2018 @ 8:28pm 
The non-interactive cages balance progression. You'd have a hard time solving more than what is given in the time allowed. This is a deliberate game design choice and a correct one.
The Mann Himself Oct 29, 2018 @ 9:02pm 
Originally posted by tyloniusfunk:
The non-interactive cages balance progression. You'd have a hard time solving more than what is given in the time allowed. This is a deliberate game design choice and a correct one.
Definitely! However, when you already know how to solve each interactive cage, this feels like way more of a hindrance.
incognito Oct 30, 2018 @ 8:16am 
Originally posted by The Mann Himself:
Originally posted by tyloniusfunk:
The non-interactive cages balance progression. You'd have a hard time solving more than what is given in the time allowed. This is a deliberate game design choice and a correct one.
Definitely! However, when you already know how to solve each interactive cage, this feels like way more of a hindrance.

+1

They could make an expert mode without decoy cages
Last edited by incognito; Oct 30, 2018 @ 8:17am
Nopinopa Oct 30, 2018 @ 9:25am 
Originally posted by incognito:
Originally posted by The Mann Himself:
Definitely! However, when you already know how to solve each interactive cage, this feels like way more of a hindrance.

+1

They could make an expert mode without decoy cages
that'd be great, I just hate these decoy cages...
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Date Posted: Oct 28, 2018 @ 12:18am
Posts: 11