Tracks - The Train Set Game

Tracks - The Train Set Game

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Bertie Sep 29, 2017 @ 6:20am
A few problems / suggestions
Before I start this might sound like a long list of things, but I do like the game and can see it has potential!

- The new game menu is clunky. If I want to change from being on a clear free play track to a passengers one on modern I get warned twice that I am going to clear my current track and have an additional few seconds wasted as it loads the map each time I select a different option. Why can't it just warn me once, let me select all the track options then click play?

- Can you have the option to skip the fly round guide for the passengers map please?

- I think the camera height and the height of the track should be indepentently controlled. It's annoying that you can't move the camera up and down without impacting the piece of track that you're trying to lay. I'd rather have the mouse for zoom and Q / E for changing the track height.

- The additional train cameras are an improvement, but it would be useful if (a) The locked follow camera could allow you to look around with the mouse (keeping the camera itself in the same position) and (b) if the moveable 3rd person camera allowed you to zoom in and out

- Hitting space to stop quickly is good, but can we have a key to instantly throttle up to half / full?

- Should there be money in free play? I'd have thought everything should be unlocked. I unlocked all the passenger stuff before finding out they didn't work, but now I have no money to get anything I can actually use!

- Should passengers try to get on moving trains (even if only a little)?

- A minor thing, but your tooltip over the (currently unavailable) cargo option says passengers

- The toy box items start going off screen and I can't see a way to scroll through them (I'm running 1920 x 1200 so there should be plenty of space).

http://steamcommunity.com/sharedfiles/filedetails/?id=1150934566

- Not sure if this is a bug but I don't appear to have any outer walls! Looks odd to me, I'd rather they were there and just make the one you're looking through (if you happen to be behind one) invisible

http://steamcommunity.com/sharedfiles/filedetails/?id=1150939778
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Bertie Sep 29, 2017 @ 6:36am 
More!

- Can the reset option also reset any blocks you've placed?

- Deleting boosters doesn't quite work right. I've found that depending on where I've moved the mouse from before putting it over the booster changes whether I'm able to delete it. The screenshots below are taken from the same angle on the same booster, however you'll see that in one case I get the long cursor thing (ie. can delete) and the other I get the short (can't). Minor issue, but that's what early access is for!

http://steamcommunity.com/sharedfiles/filedetails/?id=1150966706

http://steamcommunity.com/sharedfiles/filedetails/?id=1150966566

- Whoever added boosters in is a genius!
Last edited by Bertie; Sep 29, 2017 @ 6:38am
Dr. Whoop DSc  [developer] Sep 29, 2017 @ 6:40am 
Hey, thanks a lot for taking the time to write this.

I get warned twice that I am going to clear my current track
Good point, I'll make it so the warning only appears if you actually have a track built

Skip passenger tutorial
Will do

Independent track/camera height
The current system is kind of a compromise because not everybody has a mouse wheel, Q/E were added fairly recently because of this. So it's not so much a 'duplicate' control as it is a required minimum alternative. I'll see if I can come up with something more elegant.

Money in free play
So the money system was kind of last minute. You actually do earn money in Free play through play time every few minutes, but the system is kind of basic and requires that you stay in the same environment for the time. I'll try and make it based on global play time instead. The passenger things should work though, what issues are you having with them?

Movable camera
You can move the camera with 2,4,6,8 on the numpad. I know it's odd but that was mainly just designed for trailer recording. I'll make it easier to use soon.

Toy box options off screen
You can use right mouse and drag to pull the row sideways.

Cargo tooltip
Thanks, I'll fix that

Walls
The feedback I got a while ago was that walls make the game feel more claustrophobic, like you're trapped. I'm still experimenting with environments in general so I'll see what works for each.

Instant throttle
Passengers getting on moving train
I'd be curious how others feel about these, personally I'm happy with the current set up.
Dr. Whoop DSc  [developer] Sep 29, 2017 @ 6:43am 
To be honest I didn't even realise that I included Boosters in the public version already, they aren't finished so yeah I'll make them more managable.
Bertie Sep 29, 2017 @ 1:12pm 
Originally posted by Dr. Whoop DSc:
Money in free play
So the money system was kind of last minute. You actually do earn money in Free play through play time every few minutes, but the system is kind of basic and requires that you stay in the same environment for the time. I'll try and make it based on global play time instead. The passenger things should work though, what issues are you having with them?

This was me not realising you had to put the passengers on a platform initially - I was expecting them to go onto stations so was placing those and spawning passengers nearby. Sorted now!


Originally posted by Dr. Whoop DSc:
Toy box options off screen
You can use right mouse and drag to pull the row sideways.

So you can, thanks!

Originally posted by Dr. Whoop DSc:
Instant throttle
Passengers getting on moving train
I'd be curious how others feel about these, personally I'm happy with the current set up.

This is possibly a consequence of me playing the game with my 4 year old. Being that age they're very stop / start, so having to throttle the train up all the way after each (seemingly 5 seconds) that she stops it is a little tiresome!

Originally posted by Dr. Whoop DSc:
To be honest I didn't even realise that I included Boosters in the public version already, they aren't finished so yeah I'll make them more managable.

Glad you did, they're really cool!

So onwards we travel through the journey that is my questioning and bug finding:

- I foolishly forgot to unlock passenger carriage before I ran out of money. Turns out it didn't matter though, as from what I've seen if you open the toolbox and try to unlock it (with zero money) or preview it a carriage gets added anyway. Not sure if that means you never meant it to be a unlockable thing, but if you do want it to be unlockable can I suggest that you get a warning when unlocking the passenger spawn things highlighting that you don't have carriages yet?

- Loading save files is broken. For example create a simple track on the clear level and save it. Change the level to the apartment then load the save you just made. You'll get the track from your save in the apartment map!

Additionally the train position isn't saved, which means that even if you start with the clear level and load it, if you've changed the track in such a way that the start position wasn't the default you can never get the train back onto the track.

Along with this can we have a way of repositioning the train?

- Does the speed check object actually do anything?

- Here's a really random one for you that I encountered whilst playing around. Make an oval track (just 6 pieces) like the one in this screenshot then throttle the train up as far as it will go. As it's running add 10 carriages and you'll see all is good. Add an 11th and the train will magically stop. You can start it up again, but the same will happen. Doubt that anyone will encounter this under normal circumstances, I was just playing around!

http://steamcommunity.com/sharedfiles/filedetails/?id=1151431839

- Is there a way to remove carriages? I've tried pressing C in all manner of places hovering over the damn things but nothing happens!

- The clear track option doesn't get rid of carriages. I know the option says 'Clear TRACK' so it's technically doing the right thing, but if you've got a few carriages on and use this option you're screwed, since the train will start moving to allow for the carriages from the off before you get any track in!

- Perhaps I'm misunderstanding this, but should passengers get off at their specific station types? I made a train and added normal, business and wedding passengers to it however when I stopped at a wedding station they all got off.

- Would it be possible to turn off the depth of field effect? Setting the graphics to basic does it, but obviously ruins everything else!

I'll leave you in peace, at least for now...

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Date Posted: Sep 29, 2017 @ 6:20am
Posts: 4