Vostok Inc.

Vostok Inc.

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DarthRonson Aug 2, 2017 @ 10:48am
Do buildings have any impact apart from cashflow?
Maybe I'm missing something, but the general building strategy seems to be just to build whatever gives you the biggest cashflow. Is there some aspect of the game I'm missing or is that it regards building?
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Showing 1-8 of 8 comments
Warlord Aug 2, 2017 @ 5:41pm 
I was hoping that building upgrades for a planet would be locked behind building count, rather than as a pay unlock. I like the idea of putting money into building more mines to get a big boost in productivity at certain breakpoints.

As of right now, it's hardly worth building anything but the top tier building. I still do it for now, but I know in the future I doubt I'll bother doing anything that doesn't affect the currect high-producing building's synergy. Which for me right now is waterlants, government, and air production.

Even when you DO get enough moolah to buy upgrades for old buildings that had an absurb high cost to unlock, it hardly does squat for the building, and nothing for others. So unless you have a TON of Banks, there is no reason to spend 45 QUADRILLION to upgrade real estate buildings to gain a whole 1.08x per. And if you have enough banks to even get real estate out of the 3-digit income bracket.... banks give 750,000,000,000 per. Why is this even a thing?

But... no. buildings are entirely for cash flow.
Last edited by Warlord; Aug 2, 2017 @ 5:45pm
DarthRonson Aug 2, 2017 @ 5:59pm 
Thanks. I thought there was some level of strategy/gameplay that I was totally failing to get.
dadrester Aug 3, 2017 @ 6:54pm 
There's a bug in the way it counts the buildings if you use build 10/100/MAX. We have a fix coming in 1.02 that'll make a fairly decent difference. We've also smoothed out late game economy.
Warlord Aug 4, 2017 @ 6:41am 
Originally posted by dadrester:
There's a bug in the way it counts the buildings if you use build 10/100/MAX. We have a fix coming in 1.02 that'll make a fairly decent difference. We've also smoothed out late game economy.

Heh, that is a pretty funny bug to accidentally leave in. I tend to build in only 10 building chunks, so I'm going to try out one at a time in one of my lesser developed planets and see if I have a much higher income than before.

Edit: No, don't really notice that I had more income from buying tons of buildings one by one than buying in bulk. Unless you are referring to building unlock reqs (such as build 10 X on 20 planets), I don't think that income calculation is lost when buying in groups of 10.
Looking forward to a game balance though. The numbers in late game are worse than F2P idle games income growth.
Last edited by Warlord; Aug 4, 2017 @ 7:06am
dadrester Aug 4, 2017 @ 10:22am 
It's only the buy max option that was broken actually, and only on the stats. A few folks were miss-reporting a bug that didn't exist, and so we looked for ages to fix it, and realised it wasn't even Broken. D'oh
Warlord Aug 4, 2017 @ 3:00pm 
Originally posted by dadrester:
It's only the buy max option that was broken actually, and only on the stats. A few folks were miss-reporting a bug that didn't exist, and so we looked for ages to fix it, and realised it wasn't even Broken. D'oh
D'oh!
Kishnabe Aug 5, 2017 @ 12:26pm 
There are far more worth to upgrading the smaller buildings. Liquid Generator, Mine, Farms, and Power Building should be the main focus.

As they have connections with multiple buildings. Liquid Generators have ties with 4 other building, upgrading it can boost those other buildings (if you have them, and the upgrades that tie em together).

I would go with 10 of each building, as you get more money.
Warlord Aug 9, 2017 @ 12:58pm 
Originally posted by Kishnabe:
There are far more worth to upgrading the smaller buildings. Liquid Generator, Mine, Farms, and Power Building should be the main focus.

As they have connections with multiple buildings. Liquid Generators have ties with 4 other building, upgrading it can boost those other buildings (if you have them, and the upgrades that tie em together).

I would go with 10 of each building, as you get more money.

Well, it's always good to max out a building's upgrades and count if you can afford it. No reason not to buy out every mine/farm/real estate/etc up to the last building until the next purchase (or purchase of 10, as in my case) costs you more than, say 5 seconds of production.

Currently, I can get my planets to produce between 2 and 5 trillion m/s if I use this strat. The biggest increase in income is actually atmosphere plants, since they get a biggish bonus based on the number of liquid plants and gov offices.

EDIT: Ok, technically schools do more, but that is the case for almost every building beyond the best ones. Religious centers give 1/5 the income atmosphere plants, but schools give 8 times as much as atmospheres. Until you can afford a better building tier, it is of course good to buy out the one you CAN afford, and then boost it's production using the bonuses.
Last edited by Warlord; Aug 9, 2017 @ 12:58pm
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