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We run Enduro Race series where the most important task is to get up very steep hills and people manage it because they understood how to adapt to the wonky stuff you also explained.
Your questions and investigations are reasonable and that's stuff the game suffers from - no doubt. But keep in mind were talking about an early access game and each second or even almost each beta has some sort of physics changes. Lastly the rider movement/lean speed has been worked on and people were happy with those changes.
Stick around and have fun playing and soon you'll get around the physics and know what you can do and what you can't.
I think the only thing you've ever raced is your hand up and down a certain 4 inch oval track.
But one thing to mention is that some OEM bikes might exacerbate some of the issues, especially with stock suspension settings. Those OEM KTM's behave like pogo sticks.
Another issue is simulation of different ground materials. For example if you have played JV's maps (they look awesome!), those highly detailed ruts behave like they were made of solid material. That obviously often leads to some weird consequences. In vanilla maps the ruts are much more smoother and plain, so the problem is not that significant.
However, remember that Piboso is only responsible of the vanilla bikes and maps, so ideally suggestions for improvement should be based on them rather than community content. There are probably better ways to reach him as well, as most game developers don't read Steam forums (for a reason).