MX Bikes

MX Bikes

Mr.Crane Jun 7, 2021 @ 6:12pm
Physics need a massive rework
So first of all let me start by stating that I raced AM All Stars before anyone of the weekend warriors who rode clapped out 85's think they know more and try to speak on something they know very little about. With that being said what in the absolute hell are the rut physics, bounciness, uphill wobbling and bar locking sideways when "landing too hard"? Idk how many countless times I've been locked into a rut perfectly fine then the game physics basically wrench control from me and somehow, someway my front tire just makes the conscious decision of "nah f**k all that we're gonna crash now." Next is the bouncing... My God, even on stock suspension irl bikes are not even close to being that bouncy , idk how many times I've seen people irl come up short on jumps or even land in the flat and there was never any instance where the rebound just went "yeah so anyway we're going to the moon now." Next is the uphill physics. In all the uphill sections I've ever hit especially at Pala RW (where you're almost vertical) I have never ever had any circumstance where the rear end started to fishtail up a hill "just cuz." It feels like the game has some sort of algorithm that operates on an "oh btw you forgot to crash back there so here you go, fishtail! wild and wacky!" Lastly is what I call the "bar lock" where you "land too hard" (by the games standards) and your handle bar just says: "nah we lock sideways now and you crash." For a game that is considered a simulator I fully expect it to simulate the real world as closely as possible, not some half stepping excuse of "it's a game bro", those excuses are reserved for console mx games like Mx vs Atv. And speaking of Mx vs Atv how is it their physics make more sense than a sim??? Mx vs Atv Reflex had more realistic physics in regards to what I've illustrated in this post. If you landed too hard that's a crash, if you went up a hill then you went up a hill, not "hold on! your rear tire is doing all kinds of weird sh**t for no reason!" Bar locking wasn't a thing in Reflex and it really never had "rut physics" you just basically railed every corner regardless. So in summation If anyone can explain these issues to me that'd be great. I'm not looking for Mx Bikes apologists I'm looking for people who can provide answers.
< >
Showing 1-8 of 8 comments
ParaMoto910 Jun 8, 2021 @ 6:54pm 
Wow seems like ♥♥♥♥♥♥ here, has never heard of a *beta*.
insane Jun 10, 2021 @ 10:55pm 
MXB physics is continuously being worked on, a lot of stuff you explained is just stuff you have to get used to.
We run Enduro Race series where the most important task is to get up very steep hills and people manage it because they understood how to adapt to the wonky stuff you also explained.

Your questions and investigations are reasonable and that's stuff the game suffers from - no doubt. But keep in mind were talking about an early access game and each second or even almost each beta has some sort of physics changes. Lastly the rider movement/lean speed has been worked on and people were happy with those changes.

Stick around and have fun playing and soon you'll get around the physics and know what you can do and what you can't.
Weedeater Jun 15, 2021 @ 12:29pm 
>"I raced AM All Stars"

I think the only thing you've ever raced is your hand up and down a certain 4 inch oval track.
Vic Jun 16, 2021 @ 9:41am 
AM All Stars lmfao... if you cant control your Bike its not the Physics fault :(
Cheese Me Up Jun 30, 2021 @ 6:25am 
Originally posted by ParaMoto910:
Wow seems like ♥♥♥♥♥♥ here, has never heard of a *beta*.
ive never heard of a 10 year beta, dunno about you?
G.S.90s Jul 26, 2021 @ 11:08am 
The physics needs some work, at slow speeds while turning/leaning, my bike have flipped around in a way that's not physically possible irl. More than once.
HTJA Aug 11, 2021 @ 7:58am 
Agreed, to some degree. But most of the 'issues' are not because of physics, but the stability algorithm that makes the bike controllable at low speeds (those who have played MX Simulator know what I'm talking about). If it is any condolence, most situations where the bike behaves weirdly would in real life lead to a crash or just dropping the bike.

But one thing to mention is that some OEM bikes might exacerbate some of the issues, especially with stock suspension settings. Those OEM KTM's behave like pogo sticks.

Another issue is simulation of different ground materials. For example if you have played JV's maps (they look awesome!), those highly detailed ruts behave like they were made of solid material. That obviously often leads to some weird consequences. In vanilla maps the ruts are much more smoother and plain, so the problem is not that significant.

However, remember that Piboso is only responsible of the vanilla bikes and maps, so ideally suggestions for improvement should be based on them rather than community content. There are probably better ways to reach him as well, as most game developers don't read Steam forums (for a reason).
Last edited by HTJA; Sep 2, 2021 @ 2:45am
Foxtrot10 Sep 1, 2021 @ 4:27pm 
I feel ya I was never a racer but even with my limited riding experience you pretty much nailed the issues i've had as well.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jun 7, 2021 @ 6:12pm
Posts: 8