MX Bikes
 此主題已被置頂,因此它可能很重要
Snappe  [開發人員] 2019 年 10 月 15 日 上午 6:59
VR Support
Due to negative reviews and feedback relating specifically to the VR implementation in MX Bikes, we have removed the VR tag from the store page. This means it will no longer show up in the VR section of Steam.
This does NOT mean we're removing VR or stopping development on it. We'll continue to refine VR in future updates to try and make it a better experience.
< >
目前顯示第 16-30 則留言,共 47
BiscuitOne 2021 年 3 月 29 日 下午 8:02 
Just found this game due to the VR tag. Is there a delay to it being removed, or is the VR tag still there?
Snappe  [開發人員] 2021 年 4 月 15 日 上午 4:46 
引用自 BiscuitOne
Just found this game due to the VR tag. Is there a delay to it being removed, or is the VR tag still there?

It appears that there is now a user-defined VR tag
Spybyte 2021 年 7 月 16 日 上午 12:34 
I also just discovered this due to the VR tag! WTH, didn't even know this existed, and I've been looking far and wide for a bike game that supports VR. This is great news!

Can someone please describe what the VR control scheme is like? Does it use the HMD as a controller so that you can use real-life leaning mechanics? I'm an avid biker IRL and am hoping this is correctly simulated here.
Snappe  [開發人員] 2021 年 8 月 14 日 上午 2:28 
A gamepad must be used in VR, but you can enable Rider Lean Tracking in Input Settings to enable HMD tracking for rider movement.
Be aware that MXB VR is very much experimental, and not for everyone.
Spybyte 2021 年 8 月 14 日 上午 2:34 
Thank you, I will definitely be trying it out then! :)
PickLock 2021 年 8 月 31 日 下午 7:34 
Enjoying playing in vr a lot! My only complaint is the stability, or instability rather, I seem to be having where I get at least a few CTDs a night. Please continue making this feature better and more stable, thank you!
tomk1 2021 年 9 月 17 日 下午 5:47 
added to wishlist.
Thoth Shoggoth 2021 年 9 月 24 日 上午 10:02 
+1 for VR
Blair 2021 年 12 月 27 日 下午 7:54 
Having some stereo issues here with a Vive Pro 2, seems like the convergence or separation is wrong so the game forces me to see a bit cross eyed. I know Vive Pro 2 has a lower stereo overlap than other HMDs but i doubt it's the issue because i haven't seen it with any other VR games. Close objects seem to look okay but at a distance the stereo is broken for me.

Edit: Set a IPD value with openvr.ini which made it playable, but it still feels like there's a stereo rendering issue with the engine.

Edit 2: Found the cause, in Graphics settings "Screen Ratio:" must be set to default which is "Resolution" otherwise it will apply to the VR displays and effect 3D overlap.
最後修改者:Blair; 2021 年 12 月 27 日 下午 10:58
Snappe  [開發人員] 2021 年 12 月 28 日 上午 7:15 
引用自 Blair
Found the cause, in Graphics settings "Screen Ratio:" must be set to default which is "Resolution" otherwise it will apply to the VR displays and effect 3D overlap.

Thankyou for the report and fix!
HoboCop 2022 年 3 月 10 日 上午 2:35 
引用自 Road 2 Gold
Hey guys! I have some cool suggestions for Vr support for the game that hopefully are possible!

*disclaimer* I don't own the game yet so I'm unaware of the current Vr features
I plan on purchasing when I get paid
lol don't hurt me!

1. The option to use vr controllers as "Handlebars" where the triggers act as your front brake or combined brakes (right hand) and clutch (left hand). to steer, tilt the controllers as if you were holding handlebars. use the Vr wingsuit game "Rush" as inspiration for steering.

2. as for leaning, use head position. Ex: lean in real life and use the headsets position to determine which way to lean (Forward, back, left, right).

3. For throttle use the accelerometer data from the right hand controller to detect rotation (as if you were twisting a throttle!)

those are about all I could think of at the moment. I'm sure other people have made similar requests in the past, but I thought I would throw it out there. I also understand that Implementing this kind of thing would be difficult and hard to tune to feel "realistic".

I might make this its own post to see if anyone has any more input!

Thank you!


I like your ideas except for #2. I ride motorcycles (albeit on the road) and this would be very strange having to lean your head to lean your bike? Most riders heads remain upright even at very acute angles. I think lean should be combine angle of the controllers - seeing as you are using them as "real" handle bars, then and the "bar" tilts left, the angle of the bike should lean left. But then how would the game respond at different speeds, and what about counter steer too? Also, forward and backwards weight movement should be head position in comparison to the bars.
There's a LOT of sub conscious things going on when riding a motorcycle that is SO hard to put into a game like this.

Until a motorcycle VR game gets this somewhat right I'll probably just stick to the real thing. I don't think I would enjoy using a controller / joystick to control the bike. It has to be VR motion controls and it has to be well thought out.

I deeply sympathise with the dev, this is not an easy task to even get right on paper, let alone program into a game. (and I'm a web developer, so I have a little more understanding than most just what it can take to get things right that most people take for granted)

Good luck dev, I wish you all the best. I'll be following this title closely.
wederstrandt 2022 年 3 月 14 日 下午 1:20 
Will GP Bikes make it to steam? I would love for it to take over the MotoGP EChallenge and be in VR... I get that's a long shot being that they use the official game but GP Bikes is leaps and bounds ahead of that game.
LosHoleshottos 2022 年 3 月 23 日 上午 12:24 
引用自 wederstrandt
Will GP Bikes make it to steam? I would love for it to take over the MotoGP EChallenge and be in VR... I get that's a long shot being that they use the official game but GP Bikes is leaps and bounds ahead of that game.
GP Bikes already is on Steam, I bought it here some months ago
iNightFlash 2022 年 3 月 25 日 下午 10:17 
Can anyone help me trouble shoot. I have an oculus quest 2 128gb i just got. Gaming laptop is a MSI GS 75 stealth. I launch steam vr and when i launch the game it doesnt display in my headset only on my laptop but still tracks the movement??
NikoNikoNiiiii <3 2022 年 4 月 6 日 上午 4:20 
I also love this, saw the VR tag ob gp bikes and was shocked that this supports it too, but in the current state vr is unplayable, imo.

1. your pitched 10 degrees or so forward, very confusing.
2. your head position is locked to the camera position (not your playspace to the bike), so no leaning left and right from the handlebars
3. the rotation-tracking has some sort of weird gimbal lock...

I just get in rage when I try to do a few laps in VR at the moment, really hoping for further updates ):
< >
目前顯示第 16-30 則留言,共 47
每頁顯示: 1530 50