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======================================= UNHANDLED EXCEPTION OCCURED ======================================================
======================================= CRASH INFOS: =====================================================================
Startup Options:-game:gothicgame.ini
=============================================== CALLSTACK : ==============================================================
0023:6A6BCA45 (0x0AC87380 0x00000000 0x00000002 0x0A40D440) igdumdim32.dll
0023:6A6DEE5A (0x0AC87380 0x01266828 0x01266870 0x0A446B18) igdumdim32.dll
0023:6A6DC4BA (0x0AC87380 0x0A446B18 0x0A446B74 0x00000000) igdumdim32.dll
0023:6A6E919F (0x0AC87380 0x01266968 0x012669D8 0x0AE1C288) igdumdim32.dll
0023:56D3EF1C (0x0C83DE60 0x0AE1C288 0x0AE1C368 0x00000000) DDRAW.dll, GetSurfaceFromDC()+25292 byte(s)
0023:56D3ECD4 (0x012669D8 0x0AE1C288 0x01266AB0 0x09FF9DD4) DDRAW.dll, GetSurfaceFromDC()+24708 byte(s)
0023:56D41C79 (0xD71F2722 0x0C7FEF00 0x56D376E0 0x09FF9DD4) DDRAW.dll, GetSurfaceFromDC()+36905 byte(s)
0023:56D377A9 (0x0BF32740 0x01266AB0 0x00000000 0x00000000) DDRAW.dll, GetOLEThunkData()+8281 byte(s)
0023:50AE8BB0 (0x0BF2E000 0x0BF328C0 0x0BF32740 0xECB2C861) D3DIM700.dll
0023:50AE545B (0x0A56AE20 0x0C522D80 0x0BF328C0 0x00000000) D3DIM700.dll, Direct3DCreateDevice()+1803 byte(s)
0023:50AED658 (0x0A56AE20 0x0C522D80 0x0BF328C0 0x00000000) D3DIM700.dll
0023:50AE5043 (0x0A56AE20 0x0C522D98 0x0BF328C0 0x01266CCC) D3DIM700.dll, Direct3DCreateDevice()+755 byte(s)
0023:50AE98B2 (0x0C522D80 0x0A56AE20 0x0BF2DD00 0x0A56AE48) D3DIM700.dll
0023:751E6B2A (0x0C522D80 0x0A56AE20 0x0BF2DD00 0x0A56AE48) apphelp.dll, DWM8And16Bit_IsShimApplied_CallOut()+28378 byte(s)
0023:0075F638 (0x00929D50 0x0A56ADD0 0x00000000 0x50AF5F0B) GothicMod.exe, CD3duContext::_Create3DDevice()+41 byte(s)
0023:00760ADC (0x00929D50 0x0A56ADD0 0x00000000 0x50AF5F0B) GothicMod.exe, CD3duContext::_D3duInitialize()+826 byte(s)
0023:00760ADC (0x00000002 0x0000002A 0x96000000 0x00000000) GothicMod.exe, CD3duContext::_D3duInitialize()+826 byte(s)
0023:0075B84B (0x00000002 0x00000000 0x001A06FE 0x00000000) GothicMod.exe, D3DXCreateContextEx()+305 byte(s)
0023:0070EABE (0x00000000 0x00000556 0x00000300 0x00000020) GothicMod.exe, zCRnd_D3D::XD3D_InitPerDX()+1422 byte(s), D:\dev\gothic\current_work\ZenGin\_Kurt\zRndD3D_Init.cpp, line 373
0023:0070F6DD (0x00000556 0x00000300 0x00000020 0x00000000) GothicMod.exe, zCRnd_D3D::XD3D_InitPort()+1165 byte(s), D:\dev\gothic\current_work\ZenGin\_Kurt\zRndD3D_Init.cpp, line 485+20 byte(s)
0023:00712343 (0x00000000 0x00000556 0x00000300 0x00000020) GothicMod.exe, zCRnd_D3D::XD3D_SetDevice()+1091 byte(s), D:\dev\gothic\current_work\ZenGin\_Kurt\zRndD3D_Init.cpp, line 1083+18 byte(s)
0023:00720005 (0x00000556 0x00000300 0x00000020 0x00000022) GothicMod.exe, zCRnd_D3D::XD3D_SetMode()+469 byte(s), D:\dev\gothic\current_work\ZenGin\_Kurt\zRndD3D_Vid.cpp, line 516+28 byte(s)
0023:0071FDE9 (0x0000000C 0x0126FCAC 0xFFFFFFFF 0x007D06E8) GothicMod.exe, zCRnd_D3D::Vid_SetMode()+377 byte(s), D:\dev\gothic\current_work\ZenGin\_Kurt\zRndD3D_Vid.cpp, line 478+39 byte(s)
0023:005AE9FF (0x00000556 0x00000300 0x00000020 0x0126FCAC) GothicMod.exe, zCRenderer::Vid_SetMode()+143 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zRenderer.cpp, line 119+16 byte(s)
0023:00601A6D (0x0126FCAC 0x0126FCA4 0x0126FCA4 0x007D06E8) GothicMod.exe, zDieter_StartUp()+1693 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zzDieter.cpp, line 823+1367 byte(s)
0023:0054477A (0x0126FCAC 0x00000000 0x0126FCA4 0x0B0407E8) GothicMod.exe, zCEngine::Init()+1082 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zEngine.cpp, line 153
0023:004259E1 (0x0077A8D8 0x013F3934 0x0126FEB4 0x00000000) GothicMod.exe, CGameManager::GameInit()+225 byte(s), D:\dev\gothic\current_work\Gothic\_Bert\oGameManager.cpp, line 885
0023:00424242 (0x0086F4B8 0x007D1078 0x00400000 0x001A06FE) GothicMod.exe, CGameManager::Init()+386 byte(s), D:\dev\gothic\current_work\Gothic\_Bert\oGameManager.cpp, line 510
0023:006D8672 (0x002A6000 0x0000002C 0x00000000 0x00000077) GothicMod.exe, MainProg()+66 byte(s), D:\dev\gothic\current_work\Gothic\_Ulf\Phoenix.cpp, line 114
0023:004F4326 (0x00400000 0x00000000 0x013F3934 0x00000001) GothicMod.exe, HandledWinMain()+966 byte(s), D:\dev\gothic\current_work\ZenGin\_Carsten\zWin32.cpp, line 772
0023:004F3E90 (0x00400000 0x00000000 0x013F3934 0x00000001) GothicMod.exe, WinMain()+128 byte(s), D:\dev\gothic\current_work\ZenGin\_Carsten\zWin32.cpp, line 684+21 byte(s)
0023:0077A9B8 (0xA468007E 0x6400779B 0x000000A1 0x89645000) GothicMod.exe, WinMainCRTStartup()+224 byte(s)
0023:531868FF (0x00000000 0x00000000 0x00000000 0x00000000) igc32.dll
I registered specifically to help all those who are still struggling with the Access Violation problem in Gothic.
I only proceeded as described in another thread by @Schatten
Install Gothic as administrator
Install Gothic - Patch 1.08k as administrator
Install Gothic - Playerkit v1.08k as administrator
Install Gothic - Playerkit v2.8
Install Gothic - LargeAddressAware Hack
Install Gothic-Union 1.0k
Install Gothic - Definitive Edition 2.2.8
Unfortunately that still didn't help. But I had always thought that it could be my AMD RX Radeon 6800XT graphics card, which was new at the time. I didn't play Gothic regularly back then, but I still knew that it worked on my RX Vega 56.
What helped me now was downloading this DX11 renderer:
https://forum.worldofplayers.de/forum/threads/1546222-Yet-Another-D3D11-Renderer
Extract the content of the ZIP file into the Systems folder
overwrite files
The Gothic-Starter.exe complained that the checksum no longer matched and that there would definitely be a crash, but instead of a crash it just worked without any problems
Maybe other AMD users are still having problems with the newer cards and this is a possible solution.
Have a good time!
This gives me hope, thank you so much for the answer! I'll try it later, but did you also turn off DEP for gothic?