Gothic 1 Classic

Gothic 1 Classic

hoskope Apr 10, 2017 @ 1:42am
Weapon Skills
Guestion about weapon skills. What do the two levels of eg. One Hand Sword skill bring to character? More moves and more damage? How much? :) Since you can still use these without any skill.
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Showing 1-10 of 10 comments
Sugar Apr 10, 2017 @ 3:01am 
It changes the way you attack.Overall it adds new attack combos with said melee weapon and increases the speed of backdashing and swinging.It also slightly increases your crit chance.Ranged weapons only get their firing speed increased and the crit chance as well.
ShinraV Apr 10, 2017 @ 3:25am 
In melee you get a faster combo so you can execute faster attacks and increase in crit chance that will allow you to hit your str and weapon damamge correctly. In ranged you faster attacks and higher hit chance.
Oneeyed Apr 10, 2017 @ 5:32am 
Without weapons skills your crit chance is 0 percent. With level 1 weapon skill your crit chance is 5 percent and if you master the weapon then your crit chance is 10 percent.

Crits do 10 times the damage of a normal hit.
Pieniadz9 May 22, 2017 @ 8:18am 
They make your char wield that weapon type more badass-ish and gives various bonuses, like more hits in combo.
Hippias Minor May 23, 2017 @ 2:25pm 
The question *behind* your question, OP, is whether it's worth investing in weapon specialization. In my view, one level of specialization in one-handed is *very* useful. A second level is less obviously so. I'm playing through this thing as a mage, and I think I should not have bothered with the second level of specialization.

Things might be different if you're going melee--but even then, there's an argument to be made that you're best off skipping the second level of specialization of one-handed, and mastering two-handed melee weapons all the way instead.
Oneeyed May 24, 2017 @ 7:02am 
Doubling your chance of critical hit which does 10 times the damage of a normal hit is worth it imho.

And btw you will drown in learning points later in the game so I always maxed out both weapons skills just to put my learning points anywhere.


Originally posted by Hippias Minor:
The question *behind* your question, OP, is whether it's worth investing in weapon specialization. In my view, one level of specialization in one-handed is *very* useful. A second level is less obviously so. I'm playing through this thing as a mage, and I think I should not have bothered with the second level of specialization.

Things might be different if you're going melee--but even then, there's an argument to be made that you're best off skipping the second level of specialization of one-handed, and mastering two-handed melee weapons all the way instead.
Hippias Minor May 24, 2017 @ 1:05pm 
Originally posted by Oneeyed:
And btw you will drown in learning points later in the game so I always maxed out both weapons skills just to put my learning points anywhere.

Very interesting. Do you play melee? I play as a mage, am in chapter 5, and have killed most everything on the overworld map...and while I think there are enough lp for my purposes, I don't find myself drowning in them.

As a mage, you need 235 points to max out your arcane skills (w/o wasting mana-increasing pots prematurely). 140 for the circles of magic, and then 95 for the mana. But as a melee fighter, I suppose you don't have those circles of magic gobbling up your lp...
Oneeyed May 25, 2017 @ 2:06am 
You can get to level 35-37 without using the so-called demon generator later in the game. So you get 350-370 learning points.

And I played the game multiple times. Played as mix-up, pure melee, normal mage, pure mage (kill anything with spells only - no melee allowed). And I don't waste points on hunting skills because you will drown in ore also without using the smithing exploit.
Hippias Minor May 26, 2017 @ 3:22pm 
Originally posted by Oneeyed:
You can get to level 35-37 without using the so-called demon generator later in the game. So you get 350-370 learning points.

And I played the game multiple times. Played as mix-up, pure melee, normal mage, pure mage (kill anything with spells only - no melee allowed). And I don't waste points on hunting skills because you will drown in ore also without using the smithing exploit.

Yes, that prediction about ending level seems to match what I'd expect from my own experience. On the other hand, it seems a bit tricky since...

...so many of those levels seem to come from the Temple of the Sleeper, where you're far away from trainers. It seems that you'd want to be a fine-tuned machine *before* entering the temple for the first time. I first entered at level 28, if I remember correctly.

And...totally off topic, but...

...how the dickens do you get through the first two chapters as a pure mage? You must have some special tricks that are well beyond my ken.
Oneeyed May 27, 2017 @ 12:32am 
You ran from the

Originally posted by Hippias Minor:

...so many of those levels seem to come from the Temple of the Sleeper, where you're far away from trainers. It seems that you'd want to be a fine-tuned machine *before* entering the temple for the first time. I first entered at level 28, if I remember correctly.

And...totally off topic, but...

...how the dickens do you get through the first two chapters as a pure mage? You must have some special tricks that are well beyond my ken.

You get some levels of the temple but since you cannot run through but you have to leave again before you re-enter the temple again it's no problem. After you leave you learn what you need and that's it

Pure mage is a tricky one. You run from the first monsters because you have no magic. Then you do the quests in the 3 camps and gain some XP and you absolutely have to know where you find spell scrolls in the game world. And then you have to have an idea which scoll does enough damage to kill what monsters. It's a bit tricky at first but the longer the game goes the more it gets just normal.

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Date Posted: Apr 10, 2017 @ 1:42am
Posts: 10