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번역 관련 문제 보고
Not a problem since building up DT is pretty easy as long as you regularly taunt.
Comparing weapons and styles on any mode other than DMD is pointless since enemies die ridiculously fast (ie a single combo) on all difficulties unless they DT. Not to mention the differences in aggression on the difficulties make slow uncancellable moves less safe.
In that case every single type of cancel is cheating.
Yes. The DPS is just insane (not to mention instant SSS style) and on top of that you can still deal damage with other weapons when you aren't just guarding/releasing. There's a reason why RG is considered a broken style once mastered.
Beowulf aerial attack. Leviathans organs have gigantic collisions making jump cancelling easy even for people who never did a JC in their life.
Launch is a property of a move that launches enemies in a specific direction (either horizontally or vertically).
You haven
Well the problem is you have to keep attacking with the weapons until you fill up the DT bars. And fill the whole bars will require some decent amount of time. And spamming DTE is for noobs. Not a stylish.
Nope it isn't. That doesn't change the fact that with some weapons you can still kill them faster than others. And warping dudes are a bit hard to kill even on Norrmal mode. Like it takes a bit longer than the weakest ones. And it's not ridiculously fast, it is how it supposed to be. It takes 3 or sometimes even 5 times to hit to kill them. You can kill enemies by 2 hits in Dark Souls series and even by 1 hit some of them. You cannot kill them with a single combo in Very Hard mode. It's pretty take time to kill them there. Well that's not the case. lol.
Nope. JC is just the mechanic but cancelling while shooting is a total cheat.
Yeah it's broken I agree. But it ain't has the highest DPS since max it to third will take some time. But I don't know maybe it would be easier on DMD mode since the damage is insanely increased there.
Yeah I was doing that but not enough when it heals the heart stupid amount of time.
You mean push? And your sentence just been cutted there. :P
Great move for guaranteed parries.
Not at all as long as you taunt.
Something tells me you never even tried DMD. DTE is a necessity against mobs.
That's still absurdly fast.
I'm talking about every type of cancelling in DMC3. ie switch cancelling, guard cancelling, jump cancelling, etc. Also JC is not a mechanic, enemy step is.
Absolutely not. If you're playing on the high difficulties enemies will be attacking you constantly, offering you constant opportunities for just guards. Also it only takes about 3-4 just guards. On top of that you can attack with other weapons when you aren't guarding, thus further increasing your DPS which Kalina Ann spam does not allow.
A push has almost no velocity and only minimal movement distance in a direction like the effect from DTE (DTE pushes enemies away from you). A launch implies that the enemy is moving with high velocity and high movement distance.
What kind of a move is that?
It still requires some decent amount of time. lol.
Something tells me you can't play DMD without DTE mod. No pro plays with DTE in DMD. I tried DMD as well and it ISN'T necessity against mobs. lol.
Nope. Not "absurdly" fast. It's normal. Normally Dante should be able to kill them in a slice. But since it's a game it takes some time. And compared to souls series it's not that fast actually.
Doesn't change that JC is a mechanic while Guard cancelling isn't. It is. Yes enemy step is a mechanic. You also use enemies to jump from to finish a secret mission. So it's supposed to jump on them and you can use this "enemy step" as attack them as well.
It still takes time, not an instant action. lol. Yeah which means you will miss 4 attacks! That even makes it longer for RG's DPS lol. Thus? Which thus are you talking about?
A push has almost no velocity and only minimal movement distance in a direction like the effect from DTE (DTE pushes enemies away from you). A launch implies that the enemy is moving with high velocity and high movement distance. [/quote]
Push is same as launch it has nothing to do with minimal movement distance nor velocity. DTE instantly kills them let alone saying it pushes them away from you. And if you use it in the less powerful phase it won't harm them enough and they will ignore it's effect as they do when you instantly trigger DT I think but I'm not sure. Well it's still pushing.
https://imgur.com/a/38x0JLk
You can parry certain attacks with your own attacks (eg all of A&R's and some of Vergil's basic attacks can be parried). Nailing it, stuns the enemy.
Define "pro". And no, combo vids do not count since they focus on looking good, not efficiency.
Stop comparing it to souls for ♥♥♥♥♥ sake. The games have absoluely nothing in common.
According to your argument guard cancels are still legit since they work based on using guard which is a mechanic as well.
A single just release more than makes up for four normal attacks.
Not if they DT or if you don't use the full charge. Also IIRC the push distance actually differs based on the DTE charge. While it may not be useful for normal gameplay it can be used for combo vids for positioning enemies.
It's important to make this distinction due to how it affects the enemy.
How? Do you have an example video on that?
Why can't you just figure it out yourself? Yes, combo vids count, doesn't matter what they focus on, that doesn't change the fact that playing with DTE is not a pro thing and no pro plays with DTE. lol. Don't try to wordplay into this. Yeah, pros focus on looking good and still kick asses of mobs even while they DT out on DMD mod. And yes, they don't focus on efficiency because they are pro, they seek for style not efficiency and it is efficiency when you do combo.
Why would I stop comparing it to souls for ♥♥♥♥♥ sake? 3 attacks is not absurdly fast, it's fact. lmao. They don't have to be ♥♥♥♥♥♥♥ in common to compare them on killing enemies speed.
Nope. Guard cancelling is just a cheat. You haven't supposed to cancel shoot animation with anything. And yet you cancel the animation to shoot even faster. It's a cheat. You can use JC to attack enemies which then you are using a mechanic to damage them. It's not cheating enemy step is there to be used on certain statements like keep attacking aerial, keep you at aerial. Nope guard cancels are not legit since you abusing the mechanic to damage enemies on the inrelevant status. If you shoot them then use RG to defend yourself just because they were attacking you then shoot again, it's not cheating but using it while you need no guard yourself is cheating. Basically it's abusing the mechanic.
Then go play on full Royalguard as being no stylish at all. lol.
It still does ♥♥♥♥♥♥♥♥♥ of damage doesn't matter if it instantly kills them or not. lol. Why would you even use the DTE if you are not gonna use it in full charge? lol. Push distance? There is not distance on push. It's not DMC's term, it's just a word basically means same as launch. You were saying "And no, combo vids do not count since they focus on looking good, not efficiency." lol.
Why you just called him troll? lol.
It's harder to do against Vergil but sometimes you can get a lucky parry and he becomes vulnerable.
No they don't, since combo vids don't focus on efficiency and we're discussing efficiency. Hell, most of them don't even give a damn about the style meter (dude in second clip of my previous post barely stays on C rank).
That's exactly the same ♥♥♥♥ you do with JC you moron. You use a mechanic to cancel the animation of an attack to increase the attack frequency/remove recovery
Do you have memory loss problems ? As I already have mentioned, the point is that RG has massive burst DPS while still alowing you to deal damage with other methods when you aren't guarding. That's why it's the best style for efficiency (eg SS mission rank).
And hell RG only can look stylish as hell on Vergil 3.
Like I said, advanced tool for positioning enemies.
JC ain't either. So what ?
That's why I also mentioned that this DTE property probably won't be useful on regular playthroughs.
Seriously stop arguing about things you don't know.
Yes they do, since they play in the stylish way and they kick asses. That doesn't matter what they focus on and what we're discussing. It's simple tactic to distort discussion and pretend like you were right. That's not the case. What matters is outcome not what they are focusing on, because that doesn't change the outcome. And yes when you do combo it's efficient, that is what they do which means you can play without DTE and it's still efficient, which also means DTE is not necessity. Also playing only with DTE is for noobs. Fact. They don't have to do but they play stylishly. And most pros play like that. You just come up with child's tactics by distorting discussion.
It's like(+ is me - is you)
+Lieing is for weak people.
-It's necessity on that status because it's so hard.
+I've seen pros could survive without even lieing by trying to get enemy's trust.(It's just an example)
-Pros don't count since they focus on showing instead of efficiency???
Do you realize that both outcome is just what I say? Like telling lies is for weak people and you can survive without lieing on that extreme status which implies only noobs use DTE(it's you at this case since you heavily defend it and pretend like you can't beat the game without DTE) and you can beat the game without DTE but combos. And you come up with that ♥♥♥♥ "Ot doosn't coont bocooso pros only sonco thoy focos on lookong good." Wtf with this ♥♥♥♥? And no we were talking about efficiency ON WEAPONS not efficiency on everything since it's the thread's main focus. You came up with this "By the time you reach DMD your main damage tool will be DTE." Also Cerberus' aerial potential won't matter then which invalidates your own argument if we shouldn't talk about anything else but DMD.
I thought it was you? lol.
That has nothing to do with JC you ♥♥♥♥♥♥♥ brainless moron. JC is a mechanic and you use it while doing damage to monsters while you get benefit from enemy step. You basically use mechanic in a different way while damaging, it's useful, it works as you still use the enemy step. But you don't get profit from Royalguard as it supposed to be when you cancel the animation. You use a mechanic to cancel the animation instead of using it to defend yourself which is abusing a mechanic you ♥♥♥♥♥♥♥ scrub. It is ♥♥♥♥♥♥♥ hilarious you came up with this even while I gave a respond above to wtf you just said. Stop talking about something that you can't even understand.
Nope. I just don't give a ♥♥♥♥ about some things. You were saying that RG has most DPS then when I said you will miss 4 attacks you said it still does more than 4 regular attacks. With this way then you will miss some attacks to fill the RG bars. Simple. Yeah, only.
I missed that part. I thought you meant something else.
Since it's not DMC term it doesn't have certain distance. Simple.
Why not? It's best, it one shots.
It's DMC3, there is nothing I don't know you can tell. Seriously stop arguing about things you can't even understand.
The only thing that completely falls short is Artemis. That gun is absolutely useless outside of Gunslinger and mods. The only really useful move is Multi-Lock and that's style only (except with mods) and that's it. Normal Shot with Artemis is just some strange, stupid, cruel joke.
https://gfycat.com/creativeanyafricanbushviper
At least with any other gun outside of Gunslinger, you can say, "Well, at least it has damage/knockback use,". If somehow, for whatever reason, Dante had summoned swords or just about any other way to 'attack' (or deal damage) during another animation, there would be no point to ever use Artemis ever, since the main value (Multi-Lock) is in keeping an enemy suspended while performing another animation.
Just my 2 cents on the sandbox from way too much time in it. Artemis is the gun I'm currently sort of tooling with now but I'm using it only for one thing and one thing only and after that it's going back on the shelf until another idea uses it.