Devil May Cry 3: Special Edition

Devil May Cry 3: Special Edition

Soulfire72 May 7, 2017 @ 5:10am
Weird colour glitch in Mission 18
Hi, I've been playing the Steam version after following the PC survival Guide and windows 10 guide, and most of the game plays well with the style switcher mod. However, in mission 18, every boss fight immediately washes the colour scheme to make it near total white - which makes it difficult to play, let alone win with a good score. I have NVIDIA control panel, so I'm wondering if anyone has had a similar experience with Mission 18? The only fix seems to be using quicksilver style, but after quicksilver ends it goes right back to the white colours. Obviously using devil trigger to mitigate this bug is not a solution, so any ideas?
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Zer0Shade May 7, 2017 @ 1:31pm 
Exactly how white are you talking about? as the negative colour effect in the mission 18 boss rooms is intentional, as far as I know.

You could try changing the dynamic lighting option in the styleswitcher.ini, see if it makes any difference.
Last edited by Zer0Shade; May 7, 2017 @ 1:33pm
Soulfire72 May 7, 2017 @ 3:22pm 
White, as in most of the room is pure white, with the moving shapes only discernable by their outlines. It's pretty much impossible to see the orb attacks from the giant worm for example.
I'll try and fiddle with the settings, though I'm afraid I'll stuff something up since it took a lot of effort to get it working this well.
Thurazastra May 10, 2017 @ 5:02pm 
I believe it is because the port is just bad and Style Switcher cannot fix that. The newest and final SS can toggle the lighting effects (or bloom as it's called) on and off with F5. Turn it off while playing M18 and you can see the bosses and yourself normally.
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Date Posted: May 7, 2017 @ 5:10am
Posts: 3