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Your promotion is separate form prestige. I'm not entirely sure of all the factors that increase your chance of natural promotion.
I think my best prestige points for 1 volley were around 6 pt. It was from a point blank canister shot at a routed unit. They had to rout around a bend in the river to get to the bridge, of which I had that whole area inside my canister range. So I got about 7 or so canister shots into them dealing about 50 casualties each shot.
The reason I mention this is that if a unit is about to enter canister range and you are already firing you can get hit hard, do to reloading animation. It is best to load the guns and wait for that unit to enter the canister range then right-click them to fire a devastating volley of canister shot right into them, to cause massive damage, both physical and psychological. Then wile your men are reloading after that firs blast switch them to Fire at Will so they keep up the canister shot.
To stop your unit from firing at all you can deselect the firing option like how you deactivate AI initiative. (IMO you should be able to still right-click a target to fire a single volley at your command but that doesn't happen without one of the firing stances active)
Is there anything I can do to get my unit strength back up to 6 guns?
Edit: I guess this answered your edit to.
I would need to find a battalion to take command of I guess? (furloughing now anyway to at least get back to 6 guns :) )
Edit: That furlough left me with less men :)
Yes you can upgrade your men to a battalion by replenishing. I did it once where I ended up with 180 something by the time my men returned. The problem I've been running into is that there have not been enough volunteers to fill my ranks. The AI keeps recruiting several armies, right away, which eats up all the replenishing volunteers that are available.
Something that might be worth trying is taking command of a battery then immediately paying prestige to get promoted to Major and sending your men for a furlough before the first fight. You wont be present in that battle, but you could probably monopolize the volunteers. Though with your men's 3 month contract expiring you'll probably lose some 45 men or so from that. Maybe that is how I got 180 men (12 gun).
Sadly in my current battle my numbers have dropped to 59 and so now it's 4 and 2 :)
I love seeing all the guns. Here are my modded values in case you'd like to play with all the guns visible.
Artillery mod to show all guns in batteries;
_________________
Unitprefs lines :
_________________
How many men represent a unit, factor 0.1: 100 men = 10 sprites #2
0.53
Guns per sprite to show up (used for stats)
0.124
Size adjustment for horse artillery (factor to regular artillery)
.5
The 'how many men' value is the one for artillery if that is not obvious. I figured I'd mention it since your starting as a fellow artillery officer. It definitely raises the enjoyment IMO.
Also in battleprefs you can edit the minimum camera height to about 10 for more immersion without any issues.