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What you can do is send orders to the different divisions to begin marching at different times. So 1st division marches immediately, 2nd division begins marching 30 minutes later and 3rd division another 30 minutes after 2nd division. Or use completely different roads by setting way points to your divisions. You can layout the exact path you want them to take by holding Ctrl and laying out way points on the battle map.
That is completely missing my point. I wrote that these are units ARE from the same division and the problem is that when two units march into each other, the unit in front is slowed down until the unit coming from behind has passed it. That makes little sense in my opinion. The unit in behind should slow down or even stop, so the unit in front can march uninterrupted.
But the game is what it is right now and the way to stop this from happening is to try to make sure that the brigades don't collide in the first place. It's easier said than done obviously. You can spread out the individual brigades in the deployment phase so that when they receive orders from their HQ, they're less likely to bump into each other. A lot of times it's just too much effort and easier to just accept that traffic jams are inevitable.
-cavalry, infantry, artillery, HQ
-in case of multiple units of same type, there is also internal hierarchy
--> if the units overlap even a bit, the "lower ranking" unit will slow down to let the "higher ranking" unit move to its position.
This is the technical explanation to your observation. It's designed like this to make sure units will not march continuously overlapping one another and to prevent (in most cases) the situation where artillery marches as the first unit, and so on.
Okay...is there an easy way to know, which brigade has the priority? Like is it just the oldest one or the largest or something along those lines?
+1
Jed Hotchkiss[en.wikipedia.org] kept a detailed journal[archive.org], the most extensive primary source on Jackson. It's got quite a few anecdotes about sorting out these situations. He'd either tell the faster unit to take a break, or move the slower unit off the road to let them by. Had some epic confrontations with Richard Taylor, among others ... until Jackson made clear that yes, Captain Hotchkiss could order generals and colonels around on the march.
Why was Jackson's Corps the "foot cavalry"? -> Jedediah Hotchkiss
Would be good to know ...
Sometimes this can be in a road, and therefore, slow all units down marching past. But the manual movement of the officers disables the auto follow, and since there is no way to re enable it, aside from giving the division/corps/army an order, this is quite irritating. Not so much for divisions, but definitely for the corps and armies.
The order of march, and line of battle, sometimes does some wonky things. Like putting the smallest brigade on the extreme flank, or crossing paths instead of moving straight when moving by division.
Not sure how much control the devs want to be able to bring up, or if it even possible with the programming, but it would be nice to be able to choose deployment and order of march based on the in battle OOB.
Let's see what can be done here. Changing the formation as per OOB is something that will not happen any time soon at least, as it would be a huge change.
Maybe making the HQs a bit more mobile overall would be a good (and realistic) thing to do.
Yesterday two cavalry brigades marching on a street gave the slip to their division commander, a certain JEB Stuart who was somehow unable to keep up with a whole coherent unit of troops riding down the very same path he was on.