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[Additional] recruitment time in years if units are already under recruitment in same state (0=inf, 1=cav, 2=arty)
0.02
0.035
0.03
Minimum recruitment time in years per unit type (0=inf, 1=cav, 2=arty)
0.025
0.04
0.035
These control the time it takes for new units to arrive at their army. There are quite a few other lines that might help as well in campaingprefs. Here are some that determines the number units in an army and type.
the relative composition of new armies to be recruited (totals need to be 1), inf/cav/art
0.65
0.10
0.25
the maximum number of corps below an army for ai recruiting in 61
3
the maximum number of corps below an army for ai recruiting in 70
10
the maximum number of divisions below a corps for ai recruiting
3
the maximum number of brigades below a division for ai recruiting
4
Hope this helps.
I've also tried to reduce aggression in said file, though even at low aggression the ai gets feisty. I think it is being less feisty in my current campaign though, doesn't bumrush Winchester and Alexandria nearly as often.
As for working in the players favor...You can try decreasing the number of brigades/divisions below a division/corps should make more AI armies on the map but they will have less units and longer order delay... Though this will NOT be historically accurate army composition.