Grand Tactician: The Civil War (1861-1865)

Grand Tactician: The Civil War (1861-1865)

 This topic has been pinned, so it's probably important
Modding Tool 1.07
Starting with version 1.0706 we have added a subfolder to the game directory: <ModdingTool>. There you can find an excel file with many sheets where you can easily update and modify game content (eg. unit, resource, buildings, weapon setups etc.)
< >
Showing 1-15 of 36 comments
lukaszcbc Jul 6, 2022 @ 11:08am 
I would like to change the uniforms and unit names for the selected campaign in the units tab, as I can change it in Excel. Is it possible to import de exela data.
lukaszcbc Jul 6, 2022 @ 11:08am 
Originally posted by VoodooChild11b:
is this available with Beta?
yes
Zipuli  [developer] Jul 6, 2022 @ 11:37am 
Originally posted by lukaszcbc:
I would like to change the uniforms and unit names for the selected campaign in the units tab, as I can change it in Excel. Is it possible to import de exela data.

Import is impossible, sorry
the_graham7 Jul 6, 2022 @ 11:38am 
Is there a tutorial or guide for using the modding tool?
Do I make changes to the tool and export to the file I want it to go in?
Changed the number of Miss rifles for the South from 1 to 1.5. Start the Spring 1861 campaign, still get 4500 rifles. I think it interferes with Weapon Agents policy which gives you 50% more of all weapons. Could you please check?
lukaszcbc Jul 6, 2022 @ 11:33pm 
Originally posted by Zipuli:
Originally posted by lukaszcbc:
I would like to change the uniforms and unit names for the selected campaign in the units tab, as I can change it in Excel. Is it possible to import de exela data.

Import is impossible, sorry

Thanks for the info, it's a great tool anyway.
Zipuli  [developer] Jul 7, 2022 @ 6:12am 
Originally posted by CRook:
Changed the number of Miss rifles for the South from 1 to 1.5. Start the Spring 1861 campaign, still get 4500 rifles. I think it interferes with Weapon Agents policy which gives you 50% more of all weapons. Could you please check?

1 = 3000 rifles
1.5 = 4500 rifles
...Weapon Agents *should* increase the value set in this file. But could it be that Union had Security Measures policy, which reduces the number?
Zipuli  [developer] Jul 7, 2022 @ 6:15am 
Originally posted by the_graham7:
Is there a tutorial or guide for using the modding tool?
Do I make changes to the tool and export to the file I want it to go in?

No tutorial at the moment, sorry. This is a question of time, and currently time is used for other dev topics. But in short, if you edit a file and export, you replace the old file with the new one. Creating a backup is recommended.

Check what files are in the \config\ folder and which ones are within each \battlefields\XXX\Y\ and \campaigns\001\Z\ folder and you get the idea what data is read from where, when loading.

...and backup, again. If there is any error in the new files, loading may stop or the game may run with exceptions in the background (= game is "broken").
Originally posted by Zipuli:
Originally posted by CRook:
Changed the number of Miss rifles for the South from 1 to 1.5. Start the Spring 1861 campaign, still get 4500 rifles. I think it interferes with Weapon Agents policy which gives you 50% more of all weapons. Could you please check?

1 = 3000 rifles
1.5 = 4500 rifles
...Weapon Agents *should* increase the value set in this file. But could it be that Union had Security Measures policy, which reduces the number?

No I strictly play with historical choices for Ai, since I find the other ones too unbalancing. For the South I usually choose Virginia, King Cotton and Arms Agents.
Dunestyler Jul 19, 2022 @ 2:00am 
doesn't seem like I'm able to use the modding tool for policies (just simply value changes make the game unplayable) and I can't set effects for new Projects (even when they're just a copy of another project).
Is there something I'm overlooking there?
76561199294730044 Jul 19, 2022 @ 7:38pm 
Originally posted by CRook:
Originally posted by Zipuli:

1 = 3000 rifles
1.5 = 4500 rifles
...Weapon Agents *should* increase the value set in this file. But could it be that Union had Security Measures policy, which reduces the number?

No I strictly play with historical choices for Ai, since I find the other ones too unbalancing. For the South I usually choose Virginia, King Cotton and Arms Agents.


Still not fixed, are you guys planning to address the issue?
BHunterSEAL Jul 20, 2022 @ 4:45am 
I've been playing this game since the first build released and I'm beyond excited about the new modding tool. I'm an Excel jock in real life and I love that you've commented so many cells and made so many parameters available for modding.

Can I ask: What's the purpose of the true/false "Play Nearest" variable in Sounds (B)?
Ghostrider Jul 26, 2022 @ 9:25pm 
I know this is a minor thing, but is there any way of editing the minimum rank for units such as setting LtCol. as the minimum rank for infantry/cavalry brigades. And for the artillery have Lt. as minimum, although I noticed in 1861 scenario Art min rank was Lt. but in 1862 and later scenarios it was Maj. Is that because of the Military II Policy or something else, and is it possible to adjust this through the modding tool (now or will it be available at a later date) or is coded into the game.
Xbwalker Jul 29, 2022 @ 9:31am 
Will 3d assets be moddable in the future? like making more uniform types etc. Also map modding. I'd love to mod a smaller map more focused on the west for the wilderness campaign or the New Mexico campaign.
Last edited by Xbwalker; Jul 29, 2022 @ 9:41am
Oliphant Jul 31, 2022 @ 9:02am 
Where can I find the file that pertains to supply costs and also, how much inflation maximum tariffs inflict on the economy?

I am trying to tweak the numbers to be able to keep a profitable economy longer than September '61 for CSA. I cannot find why, but public wealth drops drastically around this time for me, and sales tax is hit big time. Tariffs has its hayday of a month, then it starts to drop significantly as well, even with pumping subsidies into trade volumes and envoys. It would be cool to spend profits instead of getting deeper into debt. It's hard to wrap my head around why be able to pay off debt, if at a certain point there is not a way to maintain a profitable economy. Changed public wealth base income to 500, increased the numbers for the lines pertaining to how much income from which tax group (tariffs, sales, income, corporate, land sales), it helped a lot, but still cannot maintain it for some reason. It's like the surplus of 350 million profits vanish even only fielding 50k men. The intended economy isn't supposed to maintain profits in the war, I understand that. I am asking what is available for me to tweak to where I can maintain a profitable economy with a sizeable fielded, equipped army. campaignprefs has been the best way so far for me to actually learn the game, instead of playing a campaign and watching the charts to economy. Whoever is to credit for that code-to-text file, please forward my thanks.
< >
Showing 1-15 of 36 comments
Per page: 1530 50