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Αναφορά προβλήματος μετάφρασης
Also changed some stuff in the campaign that makes the game playable for me anyways. I need to play around with ships at some point.
0 -> Running ID
6-pounder Field Gun -> Name
7 -> Class, as per weaponclasses
2 -> restriction (0 = infantry, 1 = cavalry, 2=artillery)
1841 -> "invention year", unused
1523 -> range in yards (for weapon stats in game)
1392.6312 -> range in meters (engine thinks meters)
.2 -> Rate of Fire (ROF) A = normal ROF for artillery
3 -> ROF B = maximum ROF
3.67 -> caliber, inches
93.218 -> caliber, millimeters
true -> is artillery?
true -> is horse artillery?
0 -> "material" = production complexity
884 -> tube weight, pounds
400.97565508 -> tube weight, kilos
6.1 -> projectile weight, pounds
2.766913457 -> projectile weight, kilos
1.25 -> charge, pounds
566.9904625 -> charge, grams
1439 -> v0 (velicity), feet per second
438.6072 -> v0, meters per second
5 -> elevation in degrees when firing at max range
60.9197212362519 -> trajectory peak (meters)
39 -> penetration in millimeters at point blank (DeMarre & Krupp formulas)
1.5354330693 -> penetration in inches
-1 -> bayonet?
-1 -> weapon weight, pounds
-1 -> weapon weight, kilos
-1 -> weapon length, inches
-1 -> weapon length, meters
5.03397041004273 -> firepower (solid shot)
7.625 -> firepower, HE
9.15 -> firepower, canister
.9 -> accuracy (0.8 - 1.2 only)
12 -> reload speed A, from ROF A (engine value, vs. real world value)
180 -> reload B
.75 -> reload modifier, HE rounds (= slower)
1.5 -> reload modifier, canister (= faster)
.79951217246 -> weight factor
9.44984104166667 -> smoke factor
1 -> ammunition multiplier
.66 -> melee multiplier
2 -> melee multiplier, mounted
-1 -> infantry melee weapon (graphic)
1 -> artillery model ID (3D model)
0;1; -> researched at start for nations...
0;1; -> import available for nations...
0 -> equipment modifier (derived from historical amount of weapons used in the war)
1845 -> standardization year (it takes some time for production to increase)
The smoothbore cast bronze gun was the workhorse of the Mexican War. Of simple construction and widely available, but regarded obsolete. -> tooltip text
Many of the values are not used directly by the game engine, but for example are (or previously were) used by a formula to calculate a value used by the engine. Some values are irrelevant today.
Hope this helps!
Hey! Dev,wonder which part is the range of canister?
Canister range is determined as a % of full range in the file unitprefs.txt
First, just to make sure you did increase the number at the top of the notepad by 1 for the added weapon right? Also you need to increase the Running ID for the weapon, that would mean, 1+the last weapons ID number.
Hope This helps, if not then there might be something else that I don't know about. It could have something to do with the picture of the weapon or in the cases of artillery, maybe the 3d model.
To test I would recommend using the Rifled Springfield and just changing the copy's name and ID, and increase the number at the top by 1. Then play Union spring '61 and recruit a new army and infantry brigade on day 1. Then upgrade weapon to see if there are 5 brigades worth of both rifled Springfields and the new rifles.
Thanks for chipping in, exactly what I tried to do to no avail though. The copy is weapon 83 with a total of 84 entries in the file. Based on the issues I'm having I'm wondering if this is messing a reference to the weapons file for UI elements.
Yes, do the Project. You can adjust the cost of the projects in the text file, making them almost free if you want to. That way you could select that project on the first day of your campaign, which will allow you to manufacture Springfield Rifled Muskets from the start.
I only play CSA at the moment and I did the same with the Legacy rifles in a previous playthrough, as imo an older Rifle should be available if I choose to invest in the manufacturer. It can be abused and will make your playthrough too easy, but historically there were no shortages of Rifles in either army, especially after early 62, so I have no issue having the game reflect that.