Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you look at the forts (not the garrison, just the fort itself where it allows you to upgrade the fort) they automatically have a number of high powered fort cannons and mortars. Think of it as this, the more artillerymen you assign to the fort = the more men that are manning those fort cannons, thus more damage to the enemy.
Now, if you send an army to assist a fort that is under siege, and choose to play the field battle with the garrison joining in. This requires that the garrison use lighter guns that are able to be moved easily on the battlefield. Thus, the choice to upgrade the artillery guns now have an effect as you move them as any other artillery unit.
Ever 15 artillerymen in a battery/battalion represents the max required men for 1 gun. So 16 artillerymen allows your unit to control 2 guns. So a battery of 76-90 men will give your unit control of 6 guns, Which we can assume that that is the number of fort guns that the fort garrison is controlling each time you add a battery to the garrison.
The base men at a fort is 50, when the fort is constructed. Thus, not adding any artillerymen will only allow about 3 guns at most to be used in siege battles.
Adding infantrymen will increase the number of men to man the fort, allowing you to take more damage before it fall in a siege though it does not always add more firepower to injure the attackers, and it gives you someone to protect your artillery unit when playing a battle that involves the garrison.
To increase the power of the guns and mortars for a fort to use in a siege, it is advised to upgrade the fort itself, if you can afford to.
I hope this helps clarify it, as I see it.