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I think cannon are done about right. Just wish they had a "LOF blocked" notification when you try to target an enemy unit.
Once rifled muskets become more common it is less of a problem, as those allow you to shoot at artillery from longer range. Not the healthiest course of action, but an improvement morale wise.
i think you perfectly encapsulated the morale situation.
the underlying issue here is too many war movies and war games make everyone think their brigades are full of John Waynes
One way to see battles improve is helping the AI better use their artillery.
I mostly agree - I think the only issue I have may have to due with effective ranges and scaling casualties/morale loss at greater ranges. One thing I run into is an inability to approach cannons with soldiers armed with generic muskets, because the canister range is equal to max musket range. Therefore, I have to resort to a sort of "gamey" tactic of detaching skirmishers to deal with the cannons before the infantry formation advances.
But if the current situation is pretty historically accurate, I would accept it as is.
One thing I try to never do is attack artillery directly. I always like to find another place to push and turn that will roll into artillery.
I would agree with the AI statement.
I would agree with others saying routing a brigade seems a little silly giving the time frame. It would make more sense if it was a regiment and not a brigade. Then again it is a contingent of guns.
The last I played the AI didn't do a good job of protecting it's artillery. It's easiest to route with pinning the artillery down with your artillery and using skirmishers but any two brigades did the job just as well most the time. Basically use 1 as decoy at range and use 1 or 2 other units to flank.
And all four brigades routed
Infantry detachements manning guns are a lot worse then the actual artillerists