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I guess these are CW marines... :)
In my mind, I just pretend that the AI found a crossing. It works for me. I just kind of incorporate any "jankiness" into the way I role play the game. However, I do not blame anyone who is really bothered by this jank.
It's, of course, not that simple, Redoing all the maps could take at least 1 year of unpaid work.
Also, as an experienced EA / Kickstarter gamer I know that this isn't a completely new thing. There are dozens of examples of EA/Kickstartes games that were just "finished" (or had to be finished) at some point and then the devs tried to make it better with their next game. And more often than not they succeeded!
I am curious because I am thinking about buying the game: did you actually encounter the bug yourself?
-There is no Online campaign or even battle. So no playing with or against friends.
-broken world map, Sometimes you can see an army being on a ship just cruising by ON LAND. You have the river blocked by your Ships but because there was one of those oopsie moments when they made the maps, I think near TN Ships sometimes just go on land...
-broken battle AI, totally stupid and boring to play against. They just do the 1945 Soviet Russia way of overrunning you with Unites and also things like "readiness" a mechanic to make it more realistic that an army cannot just run around 24/7 does not effect the AI.
-buildinds and economy, broken from day 1. AI will sometimes spam build the same building on the same spot X amount
-4 or something years later and I been asking this for at least 3 years now, you still cannot demote an officer, so if you accidently click one too many times you are ♥♥♥♥♥♥. Nope cannot change it. Better reload a save or something.
-graphics, given they managed to update from 2D to 3D but still the game looks like ass. I played games back in 2004 that looked better. Given this is unity I don't see any excuse to cut on graphics for performance reasons.
-price $45 bucks for the main game alone, are you kidding me? this game should be $19,99 AT MOST. What gives the justification to have this be an almost AA+ titel game? nothing
TLDR the game has too many things going wrong, devs that are overwhelmed, and a fan base that is so far up their own ass I don't even know.
Sunbather, if you look at the reviews, and the amount of hours of entertainment a lot of us have had, you can see that a lot of fun can be had. It is the best civil war game ever made, and the developers have supported it for a few years after release! If you play the game on max difficulty, realistic settings, like delayed orders, feuds and readiness on, continous VP off, Historical AI, it is a heck of a game. I would stay away from the Spring 61 campaign, the AI can't handle that, neither can it handle the regiments Eastern Theatre Campaign in Whiskey and Lemons. As long as you don't cheese things, like using cavalry to cap all the entrance points on a tactical map, and no mass cavalry charges, stuff like that, it is the most realistic war game I have ever played on the American Civil War. I just checked the reviews, and 77% of the almost 2,000 reviews are positive, and many of those reviewers have hundreds of hour played!
If you like the Civil War, and you want both a strategic campaign and tactical battles, this is the best game ever on that. If you would like the same turn based, there is Forge of Freedom from Matrix games. That was my favorite civil war game before this one!
The reason that stuff upsets me is because the game really has so much potential. I'm Canadian so really didn't know much about the civil war on a kind of year by year basis, so seeing an era game that includes atmospheric news and events, has things like your messenger horses running about on battle fields, has a pretty detailed world map and some great battlemaps and so on has been really interesting to play.
I kind of wish there were more gunpowder era war games in general, and i appreciate how this game seems to be the first that even acknowledges how battles for the time could last several days, which is something you kind of lose in other total war esque games where it tends to be abstracted to a single battle you can do in like, 20 mins
But the bugginess and such is annoying. If anything though I also feel like if the team had the willpower for it, they could do other gunpowder era things, from napoleonic and so on. I think it's a good framework for other conflicts similar to the period, from Mexican-American, 1812, Spanish American, etc.
I think everyone familiar with Grand Tactician hopes that they will make another game in the gunpowder era. After all, the first game by the lead dev was the Seven Years War.
That being said, maybe it would be wise to lower the scale for the next game - at least in the beginning. So only have Napoleon's and Wellington's Peninsular War, for example. And then, when everything is locked down, expand the game. People would probably pay gladly for DLCs if the base is solid.
Thanks for all the input. I didn't see any harrassment here myself but know that developers in general can be stressed out a bit. There is only so much criticism you can take - deserved or undeserved. And when you hear the same stuff over and over again...
Still, I think your main point stands. Yes this is a niche product, a wargame. But by now the base price should have been lowered to 30€ and sale price at least 35% off. I would buy it in a heartbeat.
All of that rings very true and I have been following the game for a long time now. Yes, there are many positive reviews but barely a single one without the caveat of bugs, performance, AI etc. etc.
Personally, I refunded the game some time ago because I just couldn't stand the performance of 20fps and what's much worse: the mouse cursor was tied to the framerate. This really killed any feeling for me to get into the game. Why is there no hardware cursor? Curiously, some videos on Youtube show a much smoother cursor and framerate overall.
And of course there were very stupid bugs of the AI even in the tutorial.
But in general, you're probably right. If you don't exploit and/or cheese the game, it might actually be fun. And after all, the IRL commanders did some very stupid things as well. So it might be realistic.
Gosh, I just wish this game had the same polish and AI as Graviteam Tactics.
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Anyways, thanks for your input. If I don't buy much else during the sales period, I am going to pick this one up!
Also, you can email the developers if you are having technical problems, and in the past they always got back to people on stuff like that. Hopefully that is still the case.