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I think it also depends on what towns/cities end up taking.
Vanilla, I turn the difficulty down to it's lowest setting. Yet the AI is fielding these 10-30k plus armies and constantly attacking me in the west and in the DC area. This goes for both the Union and the CSA. Auto resolve makes me lose every time and so 90% of my campaigns are these exhausting battles.
medium/medium I find the best in terms of not modding.
if modding there is a number in the campaignpref files i think is like 0.75 for the second chapter that I tend to turn down sometimes.
I've played mostly the beta version, west attacks haven't been too bad.
Is there a guide on how to change the files because that sounds really interesting. Can you fully destroy enemy armies to the point they disappear from the map? I saw there was a guide that said to go into the text files and change the numbers around. I tried that but nothing seems to have changed.
I also would like a better understanding of the aggressiveness setting. I've been using Mediocre, which seems okay, but the CS Navy keeps trying to run up and blockade Connecticut, which leads me to destroying their entire navy in June of 61. Then again, maybe I shouldn't worry about the naval side of the game too much?
Also a very important side note, if you verify your game files it will unedit your changes back to what they originally where.
I figured it out through trial and error on how to mod the game files and am currently working on a steam guide for the game.
I just created a guide on how to edit the files. Hope it helps with your question
But yeah, the end result is the player constantly fights them, inflicts more and more casualties on them, the Confederate national morale tanks, then their support takes hits as the desperate CSA AI rushes to conscription before '61 is out and mass drafts suck that stat down, causing more on-map surrenders and more casualties to further worsen national Confederate morale. Then the Union wins in 1862.
I've never had a war last beyond September 1863, and that was when I went into the configs file and set the victory morale to 10. I had to take every Confederate city on the map and get thheir support to 0 for it to drag their morale down below surrender. TBH it was kinda fun compared to the Rebs surrendering before I even complete Anaconda...
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My own TLDR essentially being it's a constant struggle to get the AI to defend towns properly even if have decent settings to prolong the war.
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I think putting a squadron 3-4 of those cheap gunboats in the potomac river from just south of Alexandria out towards the bay (where there inner circles overlap) tends to help pacify the AI.
I tend to take Alexndria around may and pullback to washington. This seems to help with the constant assaults too.
Taking Winchester at this point (july/August) the AI a lot of times goes numb.
In my recent modded game had like 550k troops and they had like 450k and there wasn't a ton of fighting but I think I overdid it with the projects as the AI kept shooting out recruitment offices.
Modding the draft so it's not the .000016 state support loss to like 0.000004 or whatever the values are probably helps with the draft state support/loyalty loss.
I tend to put my morale breakpoint to 0.05, drop capital to 0.08 to 0.10 (down from the 20), set casaulty influence on state support to something like 0.00002 from the 0.00004, turn off all those -0.01 march north/south things to 0, set the trigger for battles/forts/cities to like 15 instead of the 3 or 5 it is set at.
Is there wilderness map or is that the same thing as Chancellorsville? I hear ya on the bull run, they need some more random generic maps.
The problem with trying to stretch out the campaign is the AI will do something dumb, like ya they'll fight like heck at times to protect nashville, but then they'll essentially leave the deeper south open and pretty much have nothing on Atlanta.
I tried another CSA campaign, got to about late may 61/early June and the AI took 20k of its 40k troops on washington and moved them north of winchester where it started doing this walk back and forth thing...
So I tapped out cause there was only like 20k worth of troops on Washington and i could have easily brought ~35k to bear.
I've been taking a break from playing but I may just do a fresh campaign where I turn down that support loss from drafts. Still, what I'd love nothing more is to haave the AI actually not be crazy aggro so early. I wish there was a way to match, say, military experience to the AI aggressiveness, ergo the AI only starts to get feisty when the armies are more skilled.
I suppose another thing to do might be to crank up morale loss for less experience, so early battles more often are less bloody.
In the main campaign file there is a setting for construction speed.
this seems to do wonders just upping it by 0.05 for the middle values for units and buildings.
Building duration in game years per resource, (set 0=default, 1=fleets, 2=construction by units, 3=buildings, 4=blank, 5=blank, 6=blank)
0.0002
0.0001
0.00030
0.015
0.01
0.01
0.01
I think because the early campaigns the AI is concentrating those extra 7-15 days still building things. (And if you knock them back towards the end of their building, a lot of times they'll start over somewhere else so end up getting yet another extra 15+ days of peace and quite)
I typically only end up with 1 main battle in Mizzu (Missouri), 1 at alexandria if you count taking out 2k of troops a battle, 1 around Louisville and then 2-3 naval battles.
I maybe have 1 more battle out east, maybe if I feel aggressive a counter attack in mizzu where I try and widdle down the AI.
Maybe 2 more "main" battles in July and August.
I tend to not do the Indian territory thing as Union and do Go West, so maybe the docileness is from the lost Military experience for the Go West policy?
These days tends to no be so much getting through 1861, it's 1862 after 1 or 2 main battles the enemy parts like the red sea and I sort of lose interest there.
I think my dream game would be the AGEOD strategy map combined with the gunfighting/environment/audio of this game and the unit controls of Take Command. While Take command has better unit and officer commands, the fighting to me in this game feels more engaging from an eye candy sound standpoint
The 1st time I tend to take troops is 1 year contracts, and for Union it only tends to be an additional 40k or there abouts.
2 year is where more where run the recruitment barrel a tad more dry but even then dont go too crazy.
More times then not if you slow play troop builds, the AI will relatively slow play too (relatively) though I knock down the time for 2nd unit builds from a state by .1 and 1st unit builds by 0.05 too.