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So Southern research system goes like this. Max all subsidies. Military 1 to Army of Alabama regulars. Militia 1, militia 2 or Military 2.
Administration Reform, Administration Reform, Legacy RIfles, Administration Reform, Sharps Rifles. Cavalry Reform 1, any cannon unlocker - I like parrots or 3inch ordinance because of their kill values over the wiard, james, and napoleons. Less penetration, but better infantry kill values.
Only use Trade Deals for Diplomacy subsidies. You dont need enfields, lorenz, krupp, whitworths etc. Nice to have late game, but completely unnecessary early and mid. The money is better for you with trade deals.
You don't need carbines because you aren't making cavalry brigades until atleast 63. Don't build any plains rifles, just Mississippi. Give all the good rifles across your armies to Army of Alabama and abuse their training by jumping on rail to Richmond and winning Bull Run hard.
Cavalry is shock tool, not a sit and shoot with slow load musketoons. If you want to dismount do it in loose form with sharps carbines in mid 63 and use improved fire rate to inflict far removed casualty differences.
P.S. look at accuracy differences between sharps, Fayetteville, Joslyns, and colt/hall. Have to think about standardization, cost, time to unlock and produce. Sharps just makes the most sense.
from just gameplay perspective, the Mississippi rifle is the better early game
but I ended up choosing the Fayetteville as it feels a bit unrealistic from a historical/ real life perspective to resurrect an ancient rifle when the better option (in real, not in game) is available. Range didn't matter much in the CW as there was no marksmanship training.
Same goes for the "Regulars" act. It is good from gameplay perspectives, but I don't like the idea of magical veterans popping up from nowhere and enlisting for permanent army duty