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If you're fighting early war, commanders sort of suck. They also have their own personality and skills. If you don't get a skilled commander you may not have a skilled battle.
Fought a defensive battle last night behind a railroad line. I was outnumbered 13k to 8k. They came down one road on the right side of my line. So I was able to swing around my left side and wrap them up against a river with no where to go. But ALL of my units ran out of ammo (seems to happen every battle). None of theirs did. My artillery even though it is some of the best equipped, seemed useless. None of their units would break even though they were surrounded. These are all problems that the AOM Mod guys had fixed. Rifle ranges. Fire effectiveness. Unit breaking. etc.
Love the game and the concept but sometimes I wonder if the devs have even played it. Seems like most of this would come up in the first testing play through. Frustrating.
It feels like they just tweak some numbers and send the patch. They should be starting campaigns everyday and playing them and experiencing what we are.
EXACTLY
I started my second campaign on the CSA side. The first campaign I began as a Lt Col in charge of a regiment. I was in the Army of the Shenandoah. The Army of the Potomac decided they wanted to join me and my commander marched both of us on a campaign in West Virginia leaving Richmond wide open which made no sense at all. Regardless I kept playing, and that is when I discovered the first two soul crushing bugs:
1. My Army said it wanted to move on the campaign map but it would just march in place endlessly. This seems to happen much more frequently when crossing bridges. I later discovered that if you kept telling your commander to move it would tell you to pay prestige, you say no, then you click again and most of the time it would unstick the unit. Also I just discovered you can do this multiple times and eventually your commander will move to where you want him to without charging you the prestige.
2. By far the thing that makes the game unplayable to me now, and what the OP made this thread about is the supply issues. On the campaign map, your basically forced to park on a supply depot for long stretches because you run out of provisions and ammo so fast outside of depot range. And the worst part is the Army commanders seem completely oblivious to it. Its like supply is not even programmed into the AI's priority list. Then we get into battle and it gets worse. I have yet to have one single battle in the DLC where night time comes and every unit does not get 0% resupply. I have engaged in a battle after having parked on a supply depot for two months, and had full supply beforehand, but somehow my Army has no supplies at all for a single soldier. Wow.....
So I started my second campaign and this time they gave me the option to be a Full bird Colonel and a Brigade commander at the very start. Even though my Brigade was pretty small, this was a massive head start compared to Brigade command. I earned prestige so much faster. Its not even 1862 yet and I'm already close to becoming a Division commander and have around 1500 prestige, whereas I was just getting enough to become a Colonel in March of 1862 on my other campaign. They need to remove the option to start as a Brigade commander, and allow for small passive prestige gain so you are not overly punished for picking a unit that doesn't get in a battle every month.
Other things that I really wish they would fix:
3. As others have said the AI is just really bad. way to passive, or way to aggressive.
4. I think the system where you pay to take control of a unit is pretty broke. I took control of our 1st Brigade and found that I would get 20 points for reaching a battlezone not just with my Brigade, but also with any other Brigade I took over. I got an extra 500 prestige in one battle just by using that which tripled the amount I paid for the brigade.
5. I understand its not realistic for a regiment or even a Brigade commander to have a say in where an Army moves, but for the sake of gameplay, it would be really nice if the cost to influence your Armys decisions on what to do was a lot lower. At least then I could talk my Army commander in to returning to a supply depot and staying there for a bit while our troop condition recovers from Abysmal.
6. Please give us a bit more info on our individual regiments. I would like to know not only what their current strength is but what their max strength is, and how many new men I am getting in weekly. It just seems like some of my units just sit there on 300 men and never increase, and when I lost a couple guns in a battle for one of my artillery units, I never seem to get it back.
7. Speaking of Artillery, it would be nice if it could be tweaked. Its almost completely useless except for canister and for breaking other artillery units. I understand its a real issue if you make it to powerful, but when I'm firing at a clump of 3 thousand man regiments, it frustrating only causing 2 casualties every 5th shot. Maybe make it more effective again mass troops in the open, and less so against troops in cover or spread out.
8. The redeployment phase is broke. Most of the time it auto skips it and I can not redeploy at night. I just had my first battle where it didnt autoskip which I was excited about, but after I redeployed my units, it removed them from where I placed them, and put me right up against the bulk of the union forces, which resulted in one of my regiments breaking immediately.
There are many other smaller things but overall that is the biggest issues I have found. I really love the game, and it has so much potential. I just hope they fix the major issues so I can feel like its worth playing again.
The Battle AI was a lot better in the patch before the latest one. The AI would launch Brigade and Division level attacks. Sometimes they would be slow to develop but they occured.
This is why I havent bought the DLC myself, I dont think the main game is actually working properly yet and providing a decent challenge, never mind adding even more complex elements to the gameplay. The GUI etc is very rough and unpolished and there are a lot of the strategy elements like economy and production that just do not gel together very well to create a fun gaming experience. They could almost have left out a lot of those unimportant aspects and concentrated just on the strategic and tactical combat and it might have been more pleasant game to play.
I have no idea how the devs could think this DLC was going to be a good idea. I feel they have these great ideas but they arent thinking these things through practically in terms of whether they could be made to work and be fun. I feel they need someone with a practical business head on their shoulders reigning them in a bit.
They could have used this game to make two or three similar ones set in other periods like the Mexican War and Napoleonic War etc but they chose to take the weirdest route ever instead lol ... you have to commend their spirit in trying though.
You should make this a stand alone thread and add to it, they need to see all the feedback
I'm seeing the Union with 5800 men lose to the CSA with 4400 men. Something feels dorked up; it's 1863 you'd think the Union would be a little more competent at this point.
EDIT: 36000 men with 69 (nice) guns went up against 18000 and 25 guns and still somehow lost.