Grand Tactician: The Civil War (1861-1865)

Grand Tactician: The Civil War (1861-1865)

Whiskey and Lemons very frustrating
Hi look im playing as a Confederate Col , we were winning the battle, suddenly for no reason the 3 units supporting me suddenly retreated, and i had to pull back as well getting slaughtered in the process,
Why is the AL so stupid i mean i can only control my unit for now, but the other units seem to offer no support, are very slow to engage and mostly just stand around like stuffed animals,
Have only won one battle out of 4 so far, i mean the last battle the yankees were entrenched on a hill and my commander just waited in a field for 3 DAYS UNTIL THE TIMER RAN OUT.
the orders were to drive them off the hill, what by myself ? the whole army did nothing, i mean the games just crazy? i don't get it,
Last edited by warrickbartley; Sep 12, 2023 @ 12:38am
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Showing 1-15 of 15 comments
gris.souricier Sep 12, 2023 @ 7:46am 
the dlc is just to forget ...
Deacon Sep 12, 2023 @ 9:06am 
if commanders are static, restart the game or save the game in the battle and reload it. It'll fix the static commanders.

If you're fighting early war, commanders sort of suck. They also have their own personality and skills. If you don't get a skilled commander you may not have a skilled battle.
Last edited by Deacon; Sep 12, 2023 @ 9:07am
lasmith03 Sep 12, 2023 @ 9:33am 
Really wish they would just bring in the AOM mod guys and work together. Put my $25 DLC payment to paying for that.

Fought a defensive battle last night behind a railroad line. I was outnumbered 13k to 8k. They came down one road on the right side of my line. So I was able to swing around my left side and wrap them up against a river with no where to go. But ALL of my units ran out of ammo (seems to happen every battle). None of theirs did. My artillery even though it is some of the best equipped, seemed useless. None of their units would break even though they were surrounded. These are all problems that the AOM Mod guys had fixed. Rifle ranges. Fire effectiveness. Unit breaking. etc.

Love the game and the concept but sometimes I wonder if the devs have even played it. Seems like most of this would come up in the first testing play through. Frustrating.
Originally posted by lasmith03:
Love the game and the concept but sometimes I wonder if the devs have even played it. Seems like most of this would come up in the first testing play through. Frustrating.

It feels like they just tweak some numbers and send the patch. They should be starting campaigns everyday and playing them and experiencing what we are.
jardail Sep 12, 2023 @ 6:43pm 
Originally posted by Wolves in the Throne Room:
Originally posted by lasmith03:
Love the game and the concept but sometimes I wonder if the devs have even played it. Seems like most of this would come up in the first testing play through. Frustrating.

It feels like they just tweak some numbers and send the patch. They should be starting campaigns everyday and playing them and experiencing what we are.

EXACTLY
kiljaeden_wb Sep 12, 2023 @ 7:11pm 
Sorry ahead of time for the long post but I'm really frusterated with this game atm.

I started my second campaign on the CSA side. The first campaign I began as a Lt Col in charge of a regiment. I was in the Army of the Shenandoah. The Army of the Potomac decided they wanted to join me and my commander marched both of us on a campaign in West Virginia leaving Richmond wide open which made no sense at all. Regardless I kept playing, and that is when I discovered the first two soul crushing bugs:

1. My Army said it wanted to move on the campaign map but it would just march in place endlessly. This seems to happen much more frequently when crossing bridges. I later discovered that if you kept telling your commander to move it would tell you to pay prestige, you say no, then you click again and most of the time it would unstick the unit. Also I just discovered you can do this multiple times and eventually your commander will move to where you want him to without charging you the prestige.

2. By far the thing that makes the game unplayable to me now, and what the OP made this thread about is the supply issues. On the campaign map, your basically forced to park on a supply depot for long stretches because you run out of provisions and ammo so fast outside of depot range. And the worst part is the Army commanders seem completely oblivious to it. Its like supply is not even programmed into the AI's priority list. Then we get into battle and it gets worse. I have yet to have one single battle in the DLC where night time comes and every unit does not get 0% resupply. I have engaged in a battle after having parked on a supply depot for two months, and had full supply beforehand, but somehow my Army has no supplies at all for a single soldier. Wow.....

So I started my second campaign and this time they gave me the option to be a Full bird Colonel and a Brigade commander at the very start. Even though my Brigade was pretty small, this was a massive head start compared to Brigade command. I earned prestige so much faster. Its not even 1862 yet and I'm already close to becoming a Division commander and have around 1500 prestige, whereas I was just getting enough to become a Colonel in March of 1862 on my other campaign. They need to remove the option to start as a Brigade commander, and allow for small passive prestige gain so you are not overly punished for picking a unit that doesn't get in a battle every month.

Other things that I really wish they would fix:

3. As others have said the AI is just really bad. way to passive, or way to aggressive.
4. I think the system where you pay to take control of a unit is pretty broke. I took control of our 1st Brigade and found that I would get 20 points for reaching a battlezone not just with my Brigade, but also with any other Brigade I took over. I got an extra 500 prestige in one battle just by using that which tripled the amount I paid for the brigade.
5. I understand its not realistic for a regiment or even a Brigade commander to have a say in where an Army moves, but for the sake of gameplay, it would be really nice if the cost to influence your Armys decisions on what to do was a lot lower. At least then I could talk my Army commander in to returning to a supply depot and staying there for a bit while our troop condition recovers from Abysmal.
6. Please give us a bit more info on our individual regiments. I would like to know not only what their current strength is but what their max strength is, and how many new men I am getting in weekly. It just seems like some of my units just sit there on 300 men and never increase, and when I lost a couple guns in a battle for one of my artillery units, I never seem to get it back.
7. Speaking of Artillery, it would be nice if it could be tweaked. Its almost completely useless except for canister and for breaking other artillery units. I understand its a real issue if you make it to powerful, but when I'm firing at a clump of 3 thousand man regiments, it frustrating only causing 2 casualties every 5th shot. Maybe make it more effective again mass troops in the open, and less so against troops in cover or spread out.
8. The redeployment phase is broke. Most of the time it auto skips it and I can not redeploy at night. I just had my first battle where it didnt autoskip which I was excited about, but after I redeployed my units, it removed them from where I placed them, and put me right up against the bulk of the union forces, which resulted in one of my regiments breaking immediately.


There are many other smaller things but overall that is the biggest issues I have found. I really love the game, and it has so much potential. I just hope they fix the major issues so I can feel like its worth playing again.
Last edited by kiljaeden_wb; Sep 12, 2023 @ 7:17pm
Roger Mexico Sep 13, 2023 @ 1:14pm 
They could just set up a bunch of machines with the campaigns, and have one person to keep them moving along. They could observe what the Campaign AI is doing.

The Battle AI was a lot better in the patch before the latest one. The AI would launch Brigade and Division level attacks. Sometimes they would be slow to develop but they occured.
Laphiel Sep 13, 2023 @ 3:33pm 
In situation like this, it's best to save - restart - load. Sometimes AI got stuck somewhere and becomes absolutely passive, Restart frees the bugged AI brain
Laphiel Sep 14, 2023 @ 7:10am 
There is one more thing - I turned off the readiness system, which leads to much more dynamic campaigns
Nats Sep 14, 2023 @ 11:20am 
Yes the AI has never been brilliant in this game but then there arent many that have good AI especially grand strategy games where the options for the AI are extensive. This game is not massively bad when you play against the AI you tend to overlook the occasional stupidity as it can be seen as human error etc. But when you are playing with the AI and having them decide your strategy for you - well that was never going to work well was it?

This is why I havent bought the DLC myself, I dont think the main game is actually working properly yet and providing a decent challenge, never mind adding even more complex elements to the gameplay. The GUI etc is very rough and unpolished and there are a lot of the strategy elements like economy and production that just do not gel together very well to create a fun gaming experience. They could almost have left out a lot of those unimportant aspects and concentrated just on the strategic and tactical combat and it might have been more pleasant game to play.

I have no idea how the devs could think this DLC was going to be a good idea. I feel they have these great ideas but they arent thinking these things through practically in terms of whether they could be made to work and be fun. I feel they need someone with a practical business head on their shoulders reigning them in a bit.

They could have used this game to make two or three similar ones set in other periods like the Mexican War and Napoleonic War etc but they chose to take the weirdest route ever instead lol ... you have to commend their spirit in trying though.
Last edited by Nats; Sep 14, 2023 @ 11:29am
Originally posted by kiljaeden_wb:
Sorry ahead of time for the long post but I'm really frusterated with this game atm.

I started my second campaign on the CSA side. The first campaign I began as a Lt Col in charge of a regiment. I was in the Army of the Shenandoah. The Army of the Potomac decided they wanted to join me and my commander marched both of us on a campaign in West Virginia leaving Richmond wide open which made no sense at all. Regardless I kept playing, and that is when I discovered the first two soul crushing bugs:

1. My Army said it wanted to move on the campaign map but it would just march in place endlessly. This seems to happen much more frequently when crossing bridges. I later discovered that if you kept telling your commander to move it would tell you to pay prestige, you say no, then you click again and most of the time it would unstick the unit. Also I just discovered you can do this multiple times and eventually your commander will move to where you want him to without charging you the prestige.

2. By far the thing that makes the game unplayable to me now, and what the OP made this thread about is the supply issues. On the campaign map, your basically forced to park on a supply depot for long stretches because you run out of provisions and ammo so fast outside of depot range. And the worst part is the Army commanders seem completely oblivious to it. Its like supply is not even programmed into the AI's priority list. Then we get into battle and it gets worse. I have yet to have one single battle in the DLC where night time comes and every unit does not get 0% resupply. I have engaged in a battle after having parked on a supply depot for two months, and had full supply beforehand, but somehow my Army has no supplies at all for a single soldier. Wow.....

So I started my second campaign and this time they gave me the option to be a Full bird Colonel and a Brigade commander at the very start. Even though my Brigade was pretty small, this was a massive head start compared to Brigade command. I earned prestige so much faster. Its not even 1862 yet and I'm already close to becoming a Division commander and have around 1500 prestige, whereas I was just getting enough to become a Colonel in March of 1862 on my other campaign. They need to remove the option to start as a Brigade commander, and allow for small passive prestige gain so you are not overly punished for picking a unit that doesn't get in a battle every month.

Other things that I really wish they would fix:

3. As others have said the AI is just really bad. way to passive, or way to aggressive.
4. I think the system where you pay to take control of a unit is pretty broke. I took control of our 1st Brigade and found that I would get 20 points for reaching a battlezone not just with my Brigade, but also with any other Brigade I took over. I got an extra 500 prestige in one battle just by using that which tripled the amount I paid for the brigade.
5. I understand its not realistic for a regiment or even a Brigade commander to have a say in where an Army moves, but for the sake of gameplay, it would be really nice if the cost to influence your Armys decisions on what to do was a lot lower. At least then I could talk my Army commander in to returning to a supply depot and staying there for a bit while our troop condition recovers from Abysmal.
6. Please give us a bit more info on our individual regiments. I would like to know not only what their current strength is but what their max strength is, and how many new men I am getting in weekly. It just seems like some of my units just sit there on 300 men and never increase, and when I lost a couple guns in a battle for one of my artillery units, I never seem to get it back.
7. Speaking of Artillery, it would be nice if it could be tweaked. Its almost completely useless except for canister and for breaking other artillery units. I understand its a real issue if you make it to powerful, but when I'm firing at a clump of 3 thousand man regiments, it frustrating only causing 2 casualties every 5th shot. Maybe make it more effective again mass troops in the open, and less so against troops in cover or spread out.
8. The redeployment phase is broke. Most of the time it auto skips it and I can not redeploy at night. I just had my first battle where it didnt autoskip which I was excited about, but after I redeployed my units, it removed them from where I placed them, and put me right up against the bulk of the union forces, which resulted in one of my regiments breaking immediately.


There are many other smaller things but overall that is the biggest issues I have found. I really love the game, and it has so much potential. I just hope they fix the major issues so I can feel like its worth playing again.

You should make this a stand alone thread and add to it, they need to see all the feedback
R.E.B. Blunt Sep 15, 2023 @ 12:52pm 
You basically must auto play the game for the first 4 hours of Wiskey and Lemons untill you get enough points to promote yourself to a division that is solo and not under direct control of another. Only then will you begin to have fun.
Team Triss Sep 15, 2023 @ 1:58pm 
The AI is definitely more active with these last patches but IDK what it's doing. Confederates are blobbing and moving 60k men around at once and the Union thinks engaging them with 20k men is a good thing, but even when the Confederacy is outgunned somehow the Union still loses.

I'm seeing the Union with 5800 men lose to the CSA with 4400 men. Something feels dorked up; it's 1863 you'd think the Union would be a little more competent at this point.

EDIT: 36000 men with 69 (nice) guns went up against 18000 and 25 guns and still somehow lost.
Last edited by Team Triss; Sep 15, 2023 @ 2:16pm
Stone Sep 15, 2023 @ 2:50pm 
Yeah we are still having engagements be piece meal. Once the AI sees the enemy even if they are on the defense they attack. This is wrong in the AI algorithm. One thing I'm wondering how to change right now is troop movement on the road. I can put my troops on the road well ahead of the AI and somehow the AI will catch up to me and force my guys off the road so they can pass. This causes me to get to the area last and with low cohesion and exhausted troops. I really feel pulling a lot of the little bonuses the AI gets will help the DLC play but we know it will hurt the basic game since the AI will lose all the bonus that made it viable with such poor battle AI.
Team Triss Sep 15, 2023 @ 4:42pm 
I think I might be seeing the problem. Either the Union AI is bad at the macro or the CSA really has our balls in a vice because we're all completely out of supplies.
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Date Posted: Sep 11, 2023 @ 9:43pm
Posts: 15