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The fact is that there were no large surrenders in field battles during the ACW, at least not as large as you're talking about. Those only happened in sieges and at the end of the war. Armies just didn't have the tools to truly envelop and destroy their opponents, so allowing the player to do so would make the game unbalanced and encourage cheesing the mechanics.
The key to this is to have any form of escape back to their territory to be blocked by your troops.
A far as enemy units breaking apart individually in battle there is two ways this happens.
Surrender: they lay down there weapons and give up as a unit. this individual unit will cease to exist after the battle
Disintegration: its every man for himself. When this happens the unit is usually in a bad enough spot that most of the men surrender to you anyhow, but there is usually a small force that survives or escapes but not always. Usually this unit will exist after the battle but they got almost no manpower and are useless. I think the AI usually just combines these units but if given enough time they can build up there manpower. I also think its programmed in that reinforcements arrive to this brigade at a higher rate for some time, no matter if its an AI or player brigade.
Both of these seem far more likely to happen if the brigade officer is KIA or Wounded. I don't know if injuring there divisional or army commanders matters when it comes to this. it also happens easier if there national morale is lower.
Also I have had an army surrender to me in battle but only once and it was a long time ago. it happened after they already gave up the battle and were retreating but its very unlikely as the AI national moral was pretty low and I had inflicted like 60% casualties already, mainly from capturing units left to right. This was several patches ago and I know others had that individual army do it too (it was the army of Mississippi if I'm not mistaken).