Grand Tactician: The Civil War (1861-1865)

Grand Tactician: The Civil War (1861-1865)

MichiganKOM Jul 30, 2022 @ 4:29pm
Farm Product Types
My farms produce an overabundance of crops, but not enough wool. Does anyone know if the products produced by farms is determined by the land's fertility? The manual says that farms' output goods depend on fertility, but I don't know if this means the types or the amounts. It would be cool if I could produce more wool just by placing farms in areas of low fertility.
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balrog2sdu Jul 30, 2022 @ 4:45pm 
They are supposed to focus on whatever would be most profitable. I believe the game settings have it so that it would take about 3 months to 'fully switch' to another product. Is there enough demand for Wool in the area of the Farms that are not making wool as the primary good?
Butch Jul 31, 2022 @ 6:09am 
Wool is demanded by citizens but the main demand is usually from factories to produce textiles. 1 unit of textiles is produced by either 4 units of wool OR 3 units of cotton. Textiles are extremely important because they’re a pre-good required in the production of uniforms. And you’re going to be producing or importing A LOT of uniforms.

Are you play as the Confederacy? If the answer is yes, I’m guessing your textile production is relying on cotton as opposed to wool so there isn’t a high demand. When demand is low the farms wont make profits producing wool so they’ll just focus on crops, livestock or forage.

Since your farms are focusing so much on crops, I’m guessing you’re playing as the Union and there’s a very high demand for flour. Flour is the only product that actually requires crops to be produced (4 crops make 1 flour). If you’ve put down a bunch of mills to try and meet that demand, your farms are definitely going to switch to crops!
Last edited by Butch; Jul 31, 2022 @ 6:17am
MichiganKOM Jul 31, 2022 @ 10:46am 
I'm playing Union. After complaining that I don't get enough wool, I checked my farms and it looks like they've ramped up their wool production. Yay! However I just started work on several mills (due to abundance of crops and dearth of food), so maybe they will switch back to crops.
I suspect the only real solution is more farms. Both uniforms and food are needed. Still, I wonder if the guide hints at fertility determining crop types.
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Date Posted: Jul 30, 2022 @ 4:29pm
Posts: 3