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Not entirely true ... it is a weight designation, but it is the weight of a solid bolt fired from a rifle, or a solid ball fired from a smoothbore.
Shell ammunition and Case ammunition as well as canister ammunition are all different from solid shot.
The bore is a calculated diameter based on design to withstand the powder charge to launch said round ... the external diameter vs the bore internal diameter equal the theoretical safety of the weapon.
Most all 20 pounders were cast with the bore roughed in at the time of pour and only needed light post machining and rifling put in the bore.
But Stone is correct. There are plenty of books out there on ACW Artillery if one has a motivation to go find them. :)
Also out of curiosity. :-) Based on those 57 years of reading on the subject, what in your opinion is the one *best* thing GT:CW has done modeling artillery from a gameplay-vs-historical-accuracy standpoint...and what is the one *worst* thing that perhaps they should have another look at?
Pretty much nailed it. :)
As far as historical accuracy, again, this is a game and it is programmed that way but it is not a complete rewrite of the war as it was in Real Life. There are many contingencies programmed in.
As far as troop movements I fail to understand why when you move a single line battle front that all the units cannot and do not remain in the line they started with but for whatever reasons seem to think that they need to re-arrange their positions during the movement to the new front. I have no idea what code Oliver is using for this but personally I dislike that part of the game.
Other than those "problems" There is very much that is historical and I enjoy the game very much.