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I'm not saying all these things are happening in your campaign. I'm just saying these are things to consider to explain what could be happening.
Also, you can always right-click somewhere in your own territory and move no matter what your morale/supply/readiness situation is. A good example is the Missouri State Guard for the CSA side in Spring 1861 campaigns. You can start moving that army on day one as long as you right-click somewhere in CSA territory.
Lastly, you can always transfer an army to another one. The one downside being that you would lose that army's XP that you've acquired. If it has any.
Hope this helps,
Thanks for the tip. I'll try right clicking into friendly territory.. I could swear I already tried this and got the "can't move due to low readiness" error message.
I don't dispute that the enemy army should receive higher readiness for the reasons you outlined. That makes sense. What doesn't make sense is being forced to sit like a bug on a windshield while you get continually whacked. Hopefully I can get moving somehow...
If it doesn't work I will consider your last option of transferring the units to another army. That sounds like a decent last resort and it could model an army disintegrating but many of its components becoming incorporated into other armies later on... that must have happened at times historically speaking...
Right-clicking friendly territory worked thanks! I was foolishly clicking inside Missouri which is still Union territory. it's such a big state I thought that my half of it must be safe. Problem solved!
Tell the Missouri State Guard to start moving towards the Western Army down in Arkansas on day one. When they get 'close' to Rolla, Missouri where the North has a starting supply depot, you can hit the HALT button to stop the Missouri State Guard. This will get them in supply and raise their morale/readiness faster.
Then, you can transfer the Western Army into the Missouri State Guard to beef up their numbers. If the Union leaves you alone for a little bit, which can happen, this force can hold its own in Missouri until you can get more forces and begin an offensive operation.
Give this a try?
I am on Development version 1.0631... so not sure if the regular version of the game has different behavior here.
It sounds like you guys are right-clicking somewhere in Missouri, though. You can't do that unless you start with Missouri seceded. Which by the way, you can start with Missouri and Kentucky as CSA by doing these Grand Policies at the start:
Kansas a Slave State, Apostles of Disunion
That should give you enough support in those states to start the war with them. Doing that will count Missouri as your territory.