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I don't know if the game is hardcoded to provide bonuses to larger brigades. IRL I would say that having small maneuver units is always better than one immovable block. Brigades we're made up of smaller regiments, themselves made up of smaller companies.
Otherwise I prefer 2000-2250 or thereabouts and having a few extra brigades in an army for flexibility.
One other factor recently though, the AI is better and quicker about reacting to battlefield problems (flanking or rear threats) and so that extra brigade or two often doesn't come into play, so I want those big, beefy brigades at first contact.
Put another way: twice as many officers building XP.
While yes, 1500-sized battalions means you get to spread them out more (And thus get more ground covered with guns) and thus get easier flanking shots in, I keep finding the lack of raw manpower reserves in 1500man brigades to mean they buckle too quickly when trading fire. Which, given that as guns get upgraded that fire actually becomes legitimately dangerous even for shorter periods of time...
Bluntly put, if 200 out of 1500 end up dead, that hurts the unit more (in terms of morale) than 200 out of 2250/3000.
And yes, it does mean that one routed unit hurts less, but the routed unit morale penalty stacks, and with a lot of tiny brigades a chainrout is distressingly easy to orchestrate.
Why 2250 over 3000 in my case? It allows for more brigades spawned from a limited manpower resource - thus allowing more ground covered/easier flanking shots while having enough men per brigade that you can safely trade fire against opposing infantry for at least a little while to get other things done.
Also means you don't instantly break when the one time the charge mechanic doesn't completely derp out and a unit actually charges home instead of awkwardly shuffing around while getting blown to bits. (And you can actually attempt charges yourself occasionally, if you like tossing away a couple hundred/thousand manpower for giggles)