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It does that for the HQ, but that's because the HQ isn't considered an unit, for the fighting aspect of the game. O.O, for the other ones, it charges.
Never tried in with artillery though... O.O
The Alt-charge is fine, but the "charge" order (at least in theory) causes them to unleash a close-range volley before charging. They'll also sometimes get intimidated and enter a firefight instead, though from my understanding this is mitigated by more experienced troops.
Thanks for this suggestion, I couldn't figure out why recently been fighting with a lot of my units back and forth, been doing a lot more medium and close range stuff then I have in the past.
Are there any quick keys for fallback and advance?
You know every time I think of playing this game again I see posts like this on the forum raising issues that I had when I last played the game a year ago. Getting frustrating !!!