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Hoping for the best (but having absolutely no clue) I sailed up from NC and defeated the various US fleets around Hampton Roads. Not only a victory but I also captured 5 wooden frigates, and one of those was a 40 gun steamer.
10 guns vs 40,,,but that is consistent with reality. The Merrimac (an iron clad "casement" type...Mar., 1862) wrecked havoc on the wooden ships it encountered in the same Hampton Roads. It was the protection...iron vs wood, not gun vs gun. The "Monitor" type you mention may have only two guns but it is iron.
Earlier, with about 12 or 15 ships ,,,many were those 4th-rate steamers, 2 40 gun steam frigates, and a couple of the tenders, but no iron rams, I tried to break the same blockade, and was absolutely slaughtered.
Hopefully more detailed information about naval battles (including fort bombardments) will be made available. I've read what the manual says, but it isn't enough information to plan fleets effectively.
Frigates are wooden at the time, not iron. So a 2 gun monitor or 10 gun casemate ironclad would decimate a 40 gun wooden frigate.
Fort bombardments is pretty much- the combat strength of your fleet vs the combat strength of a fort. Sometimes you have enough and sometimes you do not. Remember, forts are usually brick and some wood with massive artillery, sitting up high overlooking a river with guns marked in, meanwhile ships are wood, flammable, or iron, and are being fired down upon. I don't really bombard forts much unless I have like an absolutely massive fleet, but you'd still take casualties. You can read about Farragut running past the forts at New Orleans, Mobile Bay, Fort Donelson initial riverine attack, and find out that even if eventually the US won these battles their navy took big damage from forts they encountered.
also when it comes to the small ships there's nothing to..DO. you can't control ships individually like you can brigades on the battlefield. If I was you I'd keep the smaller ships for either blockade raiding or riverine warfare, like on the MS river, and use the bigger ships/ironclads for blockading.
Also, don't rush your ships I to service if they are in awful shape.
I tend to split fleets up into river squadrons of smaller boats, and ocean going fleets for blockading ports.
Also remember naval admirals with admin skill get to repair and improve readiness quicker than others. Cunning admirals get bonuses in the early phase of the battle.
This also.
I don't know if they are considered in the game, but I do know about a naval combat between a Corvette and an Ironclad. The corvette having sixteen 40-pounds cannons against two 300-pounds cannons in the monitor turret.
You can guess, that 16 v/s 2 meant nothing since everything that was shoot from those 16 cannons literally bounced. Meanwhile any shoot that could hit from those 300 lbs ones, could, also, literally, penetrate and cross making a hole from side to side.
Yes, a Corvette is nothing compared to a Frigate, in this case but... again, I don't remember the type of cannons being mentioned. O.O
Ironclad Monitors are rated so strongly by the game because they have an armour value of 7", the 2nd highest of all ships in the game, only beaten in this regard by the Ironclad Warship, which is an Industrialisation 4 unlock and thus exceedingly late game. A normal frigate gets 0.50" of armour.
They might have only 2 guns, but both of these are 11-inch Navy Canons with a penetration value of ~3.07" while a standard frigate has 42 guns of the 32-pounder Navy Canon variety, 2.40" penetration, and 8 guns of the 8-inch Navy Canon variety, 2.10" penetration. Even with the frigate winning in weight of fire due to having a lot of guns, their punch against armoured vessels is pretty low.
Turrets also multiply firepower somewhere in the equations, so having 1 vs having none (0)counts for more than you might think.
I'm currently looking a bit at the navy autoresolve code to see how everything works exactly, but some of the factors that go into the calculations:
Do you know if attacking and defending also play a factor in this combat calculation?
There does not seem to be a difference between attacker & defender in naval battles, but the autoresolve does seem to diferentiate between an actual battle and a raid.