Grand Tactician: The Civil War (1861-1865)

Grand Tactician: The Civil War (1861-1865)

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Latest Patch 1.0421
Latest patch 1.0421, uploaded January 21, 2021:

Patch 1.04 is mainly addressing improvements of AI in campaigns and battles. Thanks again to the development patch players for testing before the official release!

Campaigns:
  • added AI seas invasions
  • AI now better uses gaps in the frontline and coordinates attacks better
  • AI actively replaces bad commanders
  • AI fleets try to avoid enemy forts when executing blockade orders
  • added campaign theaters that lets AI focus on certain regions and not moving across the map
  • AI recruits armies with more corps the more the war progresses
  • AI converts early war armies into late war armies with corps structure
  • fixed: commanders may be promoted above maximum rank causing issues
  • fixed: commander history shows wrong battle name
  • fixed issues with AI recruiting and rebalanced recruiting
  • AI now transfers units to locations threatened by enemy
  • fixed: CSA Free Trade act lowers Union tariffs if Tariff Act is also active
  • weapon strength and national morale are taken into account for evaluating AI offensive actions
  • fixed: AI bonus not 100% applied on higher difficulties in campaign
  • if troop transports are engaged by fleets the troop transporter is now slowed down in movement tremendously (not if unit is retreating)
  • fixed: garrisons are retreating with other corps if joining battles
  • changed chart logic: all negative values now show downward graphs
  • AI recruits preferably volunteers, does not recruit more drafts as possible
    rebalanced ammo consumption and casualties for interception of troop transports
  • fixed: updating available weapons immediately if combining brigades
  • AI now gets also access to commanders that had a low rank at start of the campaign and actively uses promotions
  • rebalanced AI ship recruiting and allocation
  • changed auto naming logic of newly created fleets
  • fixed: reloading duplicates captured soldiers to missing in stats
  • supply consumption lowered when troops are transported
  • fixed: not spawned fleets can be selected in spring 61 scenario if using left/right arrow
  • fixed: sometimes ships in harbor are not marked red for transfer although not fitting to the currently selected fleet
  • fixed: ship image is shown when switching from army -> navy -> officers -> army in military management panel
  • fixed: transport capacity usage sometimes takes subordinate but separated corps into account
  • fixed: transferring units that had already been transferred before may lead to immediate arrivals
  • fixed: navy raids may end up stuck if both fleets run low on ammo
  • fixed: low readiness during navy raids may reset fleet orders with implications on strength relation of the battle
  • fixed: AI may not recruit groups in areas where no recruits are available
  • fixed: fleets cannot retreat if enemy fleets are on raiding points
  • fixed: fleet orders of high readiness fleets not selectable if a fleet with low readiness was chosen before
  • improved pathfinding along rails and rivers
  • filter searchfield is now cleared after assigning commanders and filter settings are now saved permanently instead of just when leaving the management panel (except when replacing officers)
  • fixed: sometimes units cannot cross bridges in campaign
  • supply depots now store lower numbers of less relevant goods
  • reduced spamming of AI supply depots
  • increase focus of AI on capital regarding recruitment and unit transfers
  • AI tries to construct more forts around the capital
  • fixed: multiple commander assignments when replacing wounded or killed officers
  • changed AI army composition factors
  • pre-set filters when replacing commanders are now not overwriting the manual setting
  • fixed wrong arrival times when re-transfering units

Battles:
  • fixed: groups in certain AI groups leave field as no subordinate brigade arrives
  • fixed: dead models visible on paper map
  • artillery now interrupts movement before running into enemy lines and slows movement if moving in front of the column
  • AI tries to form up in larger force before starting attacks
  • improved direction finding when units with defensive stance fall back
  • retreating out of the field without having the loss barrier triggered now results in a withdrawal on campaign map instead of a retreat
  • AI now bombards positions before assaulting if artillery is in position
  • fixed: finished barricades shown low alpha after reloading
  • AI uses advance movements more often
  • commanders now better try to move away from enemy units
  • fixed: sometimes surrendered units reappear on the map edge after reloading
  • fixed: sometimes routed artillery units do not move or move late
  • AI now tries to reposition to back if it discovers encirclement
  • allowing overriding of “safety zone” movements of commanders by manual movements
  • probably fixed: units caught in animation cycles on papermap (eg. cavalry mounting) and gets stuck until zoomed in
  • fixed: AI acted to defensively if approaching with huge formations
  • allowing cover for skirmishing formations
  • fixed: units hanging slightly in the air in map “#210”

Other:
  • fixed: subordinate commanders not shown for historical battles in main menu if switching from campaign battle
  • desertions are now influenced by commander’s admin skills instead of leadership
  • fixed: loading saves from in-game does not apply the save-game realism settings
  • improved input for entering/modifying names & support of copy/paste
  • reworked setting of game options as some settings were not remembered
Date Posted: Jan 21, 2022 @ 2:31am
Posts: 0