Grand Tactician: The Civil War (1861-1865)

Grand Tactician: The Civil War (1861-1865)

Favorite/Best Perks?
Curious what some people like as their perks? I know it seems broken but Ambulance Corp level 1 seems worth it.

For Army Traits I've been picking Ambulance, Flying Column and Balloon Corp mostly.

The Army I had in Missouri I gave the Engineers trait.

As for units I feel like there are only 3 to consider: Sharpshooter Deadly Volley and Iron Discipline.

Seems like I do way more long range fghting so SS and ID get more level up chances.

But, the biggest annoyance I have is when rebs charge at line. So the Deadly Volley does seem useful in not breaking and beating back that charge.

I dont know that I'll ever get a Cav unit to that point given how useless they are.
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cavalry may have shorten range but with the higer rate of fire they make exellent flankers, enemy cavalry is easy to beat when they dismount and try to engage you just fall back the closest infantry so you dont lose any men and then once they routed just get back were you were, i play the 1964 scenario as the confederates, rly intresting battles.
So I'd say for armies Ambulance Corp, Flying Column then for the last depends on what the army is doing.

Pontoon bridges for extra supply efficiency is good plus if you're Union going down the MIssisipi its nice.

The Foot Cavalry is handy if you like Forced Marching - I actually forced march pretty regularly as it doesn't seem to drop cohesion too badly or lead to disabled troops much - I used to avoid it thinking it was going to be terrible but really isn't.

Also the various siege perks - such as the one that give +25% siege firepower is nice just for getting those over with faster.

Lastly on armies - if you have a purely cavalry army for raiding out west - the various perks that increase raiding ability and support drop are quite nice - add that in with Flying Column to carry more supplies on the March you can really drop opponents support in states by raiding them.


In terms of unit perks you're pretty bang on - I just give sharpshooter to units that have the more accurate rifles like the sharps. Everybody else gets iron discipline or deadly volley. Some I'll give the hand to hand combat perk more for role play rather than actual practical considerations as charging normally isn't super useful.
Btw...how do you attain perks with the Navy? I am not even like 25% way there with anyone.
Messaggio originale di Superpower34:
Btw...how do you attain perks with the Navy? I am not even like 25% way there with anyone.

The easiest way to gain perks with navy is have it sail around with an ironclad in it. Ironclads give exp with movement. Blockading and battles give exp, but after a year on constant blockading i've gained all of 3% of the required exp for the first perk.
Messaggio originale di Superpower34:
I dont know that I'll ever get a Cav unit to that point given how useless they are.
What are you talking about?
give tham Sharps carbines, dismount, get them in loose order and just watch what they do to infantry. It's so overpowered unit that it's almost ridiculous.

If you don't have sharps carbines (range comparable to rifled muskets and 9 shots per minute), at least make sure it's fast firing.
I use Ace of Spade a lot, especially as it is so easy to level up. Almost never get any cavalry or artillery perks.
It has the 350 range which is nice. I agree that you need the longer range to have any chance.

But I just can't seem to get hang of it with Cav. So I just started to send them to scout and then they just sit there. Capture a VP or 2 here and there.
Messaggio originale di Superpower34:
It has the 350 range which is nice. I agree that you need the longer range to have any chance.
Not really. I thought that too until I was forced to use them and I was shocked. But they need to be dismounted and then set to loose order. Even with range shorter than Sharps carbine they deal ridiculous amount of casualties (firing at least 9 times per minute as opposed to 3) and suffer way less, because of fighting like skirmishers.
I know game doesn't let you use them as they were historically and in my opinion they are overpowered. With one brigade armed with Sharps I destroyed whole division(3 infantry brigades plus some artillery) once - mostly because they attacked one at a time, but still.
Ultima modifica da BullGod; 21 gen 2022, ore 14:02
Messaggio originale di Luunyrkki:
I use Ace of Spade a lot, especially as it is so easy to level up. Almost never get any cavalry or artillery perks.
For skilling your artillery you have to set them on bombardment or counte-battery-fire.
Just fire-at-will will not gain exp.
Messaggio originale di heres johnny3112:
[...]In terms of unit perks you're pretty bang on - I just give sharpshooter to units that have the more accurate rifles like the sharps. Everybody else gets iron discipline or deadly volley. Some I'll give the hand to hand combat perk more for role play rather than actual practical considerations as charging normally isn't super useful.
In combat, I prefer the long range reliability of Sharpshooter for my main line guys (who all get 400m+ rifles). Do you have success in ranking up deadly volley quickly? doesn't seem like it would come into effect much in comparison to Sharpshooters.
for reference, I've gotten to SS III in a brigade's first battle
Messaggio originale di Superpower34:
Curious what some people like as their perks? I know it seems broken but Ambulance Corp level 1 seems worth it.

For Army Traits I've been picking Ambulance, Flying Column and Balloon Corp mostly.

The Army I had in Missouri I gave the Engineers trait.

As for units I feel like there are only 3 to consider: Sharpshooter Deadly Volley and Iron Discipline.

Seems like I do way more long range fghting so SS and ID get more level up chances.

But, the biggest annoyance I have is when rebs charge at line. So the Deadly Volley does seem useful in not breaking and beating back that charge.

I dont know that I'll ever get a Cav unit to that point given how useless they are.

Cavalry comes in handy all the time:
Tactical:
- First as scouts on the battlefield.
- Protecting a flank
- Eyes on an extended flank
- Protecting artillery
- Rolling a flank / Reserve help on flank
Strategy Map:
- Destroying state morale in raids
- Scouting on strat map

Some people use them to charge artillery I don't use them for that, I tend to use skirmishers

Basically I find them to be a great support unit.

I tend to upgrade my larger cavalry units to those guns that fire off like 8-12 rounds a minute. The smaller ones I sometimes upgrade or upgrade last, they tend to be my mobile scouts.

Regarding Perks: I find a lot of them underwhelming and not consistant with the game mechanics. Thus both the strategy map perks and tactical perks there are only a couple tend to pickup. Gets very samey.
Ultima modifica da Oubley; 23 gen 2022, ore 17:06
volley. just volley. Me shoot you before die. XD stats and strategy be damned, gun go pew pew.
Messaggio originale di Thorghul:
Messaggio originale di Luunyrkki:
I use Ace of Spade a lot, especially as it is so easy to level up. Almost never get any cavalry or artillery perks.
For skilling your artillery you have to set them on bombardment or counte-battery-fire.
Just fire-at-will will not gain exp.
Wow thanks, I have been 30 battles with artillery and never a perk. Changed them to counter battery and hit elite status in one battle. lol

... has anyone ever gotten cold steel for Cavalry to progress once it's chosen. I have melee 4,000 troops in one battle with a cavalry unit and no progress.
Messaggio originale di andrelemgard:
cavalry may have shorten range but with the higer rate of fire they make exellent flankers, enemy cavalry is easy to beat when they dismount and try to engage you just fall back the closest infantry so you dont lose any men and then once they routed just get back were you were, i play the 1964 scenario as the confederates, rly intresting battles.

I just wanted to say thank you for giving me this tip I'm going to try this out and pay attention to my battles a little more closely again thank you.
Ace of Spade is one of the best perks especially for defensive CSA with Breastworks and Parapets. Although on the low tier it only provides a bit of cover, on the 3rd tier you get reloading bonus, accuracy bonus, and massive cover bonus.
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Data di pubblicazione: 19 gen 2022, ore 13:19
Messaggi: 18