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ya i went with filibustering, slavery to the west, and native allies.
i was trying to see if any of them help out with manpower and recruitment early on??
Also, by the way, I just noticed your name! You're the person who uploads livestreams to youtube right? I have been looking for a new playthrough to watch and noticed yours. You should make shorter episodes and maybe put in commentary. I would definitely watch it.
oh really? southern industrialization increases the manpower? i will def check that out.
and ya haha... i decided to stream the end of my US 1863 campaign and then also started a new CSA 1862 camp...
haha thats cool tho. i wondered if anyone watches. and ya my streams are long lol and idk i tried to do commentary on one but i just feel weird and at a lack of words to say sometimes lol.
also ive had probs with audio and the video fitting on screen.. im a noob to streaming or anything like that.
I usually go historic so it restricts what you get obviously, however there is a call to make.
So starting historic in 1862, CSA has a clear lack of weapons and recruits.
So first call for me to make is between Industrialisation II and Diplomacy II. I just wonder which one is the best to increase availability of weapons.
Then i will for sure go for the Conscription Act I but for me better get better weapons to existing troops rather than raising additional forces.
a-Old dominion because no, i cannot play a game with CSA capital not being in VA.
b-Arms agent because the benefits seem just too good to pass. (number of
weapons available to the Confederacy is increased by 50% and Springfield weapon
types become available for production in the South's industry. Union morale -5)
c-Industrialisation or King cotton but i slightly believe Industrialisation gives better benefits if you dont plan to invest in diplomatic policies, King cotton being definitely more historic...