Grand Tactician: The Civil War (1861-1865)

Grand Tactician: The Civil War (1861-1865)

Change Weapon Availability?
Is there a way to alter the amount of weapons that are available in the files? I am tempted to do a bit of a ♥♥♥♥♥ and giggles campaign decking out my units with only high-end firepower, does anyone know if that is doable?
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Showing 1-11 of 11 comments
bradhunter Dec 7, 2020 @ 5:25am 
It was in earlier Dev versions.
is it still a thing in the current dev version?
bradhunter Dec 7, 2020 @ 8:39am 
Nope
Fail_Knight Dec 7, 2020 @ 9:10am 
While I continue my file exploration for the elusive standardisation rates etc., a semi-workaround might be to cheat yourself some funds with save editing and equip yourself with a lot of imported weapons.

To do this, open the nations.dat file of the desired save and do a ctrl+f for Washington/Richmond (or whatever your capital is). This should lead to only a single line. The number above this is your treasury. This number occurs in another spot in the file too (easily found with another ctrl+f). For certainty you want to change both entries to the same number.
At the second entry, the number below is your current debt, this can also be changed as desired.

!!!Beware: putting to large a number will lead to crashes due to memory access violation upon load (likely related to the datatype used being limited in byte size), so do not go too crazy. A simple 9E+07 would still net you 90 million dollar (90,000k in game terms).

Note: the game will automatically pay off part of your debts when you get more than ~20,000k it seems, so editing the debt is advised.

Originally posted by nations.dat:
9.463988E+07
Washington
Originally posted by nations.dat:
9.463988E+07
1.5E+07

If the method above leads to a crash, please don't send it to the developers without mentioning your mucking about with the files. Wouldn't want them looking for issues that are likely due to bad editing on (y)our part.
Zipuli  [developer] Dec 7, 2020 @ 10:53am 
If you want to change weapon availability by editing the files, the easiest way is to edit the master weapons.txt instead of the save files.

The standardization base value is near the end of each weapon:

...
.8 -> the standardization value (0-1)
1857
Reliable and effective smoothbore cast bronze gun of French origin, imported or built under licence since 1857.
2 -> next weapon ID#
12-pounder Iron Napoleon -> next weapon name
...etc.

Note, that there are many other values that affect the final standardization value in game, but this value I pointed out is the easiest and fastest way to influence the availability of weapon types.
awesome thank you!
Jack John Jun 23, 2021 @ 11:48am 
Originally posted by Zipuli:
If you want to change weapon availability by editing the files, the easiest way is to edit the master weapons.txt instead of the save files.

The standardization base value is near the end of each weapon:

...
.8 -> the standardization value (0-1)
1857
Reliable and effective smoothbore cast bronze gun of French origin, imported or built under licence since 1857.
2 -> next weapon ID#
12-pounder Iron Napoleon -> next weapon name
...etc.

Note, that there are many other values that affect the final standardization value in game, but this value I pointed out is the easiest and fastest way to influence the availability of weapon types.

So if we wanted to have in the arsenal..lets say...30 springfield rifle muskets in the inventory, is there a way to change the amount in the inventory or is it only possible to change the rate at which weapons are produced?
Fail_Knight Jun 23, 2021 @ 12:09pm 
Originally posted by Jack John:
So if we wanted to have in the arsenal..lets say...30 springfield rifle muskets in the inventory, is there a way to change the amount in the inventory or is it only possible to change the rate at which weapons are produced?

You cannot change the inventory amount directly, epsecially since it gets recalculated often. Your best bet would be to increase a weapon's standardisation value, reduce its complexity and possibly move up its invention and standardisation year to affect said calcualtion. And hope your war economy manages to keep artillery/small arms prices low enough that they don't cause a standardisation collapse.
TheGodUncle Jul 10, 2023 @ 9:46am 
Originally posted by Zipuli:
If you want to change weapon availability by editing the files, the easiest way is to edit the master weapons.txt instead of the save files.

The standardization base value is near the end of each weapon:

...
.8 -> the standardization value (0-1)
1857
Reliable and effective smoothbore cast bronze gun of French origin, imported or built under licence since 1857.
2 -> next weapon ID#
12-pounder Iron Napoleon -> next weapon name
...etc.

Note, that there are many other values that affect the final standardization value in game, but this value I pointed out is the easiest and fastest way to influence the availability of weapon types.

Very late answer so sorry for that but I tried editing the standardisation values of some weapons but nothing changed in game. I started a new game to see if that'd fix it but the standardisation still didn't change.

It may have just been changed since 2020 but is it still possible to change the standardisation rate?
SAS Jul 10, 2023 @ 11:57am 
I have found standardization goes up a good amount on its own. As the Union I order two 3k orders of Springfield rifles, then a 10k or 15k, then one 25k then 50k. I get to 100 standardization before 1863.
crono900 Jul 10, 2023 @ 1:44pm 
One thing that effect standardization (at least for me), is the number of guns that have been equipped. So, the more Springfield Rifles you equip to your units, the higher the standardization.
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Date Posted: Dec 6, 2020 @ 9:08pm
Posts: 11