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I wish the battle note gave you their fleet composition.
Not getting a real battle report at sea is driving me mad. Even if you're not going to tell me the composition of the enemy fleet and what types of ships they lost, GIVE ME THAT INFO AFTER THE BATTLE ABOUT MY OWN SHIPS!!! Don't make me have to memorize my fleet comps so I can figure out what got sunk on my own after the battle.
And yeah, I've noticed that even after a successful battle fleets seem extremely vulnerable to new battles in rapid succession which can lead to some massive upsets - I had a 20 ship fleet parked at the mouth of the Chesapeake - Frigates, Sloops of War, their steam counterparts, and three rated steamers. They won a battle, then another fleet engaged them and sunk like 5 ships, then immediately another fleet engaged and sunk 7 more. I had no idea what happened - mouseing over the rebel fleets suggest they don't have anything bigger than barques. I have no idea what happened - my fleet still had supplies and green initiative (yellow after the 2nd battle, still yellow after the 3rd). But we got absolutely ravaged.
Got to fight near a port?
*Union admiral stares at the Charleston blockade*
In any case I never had any luck using Raid or Blockading, so I consider those broken. Always ends in one side retreating or desintegrating but no ships sunk.
the OP was talking specifically about the MS river issue. So that is what my response was geared to. For whatever reason, if your river fleet hits two or three AI fleets in a row, they lose. If you are by a port, return to port immediately after 1st engagement. It is not 100% successful, but by fighting near cairo with 3-4 ironclads, i consistently have defeated whatever the heck floatilla the CSA manages to put in the river.
I agree. I think the primary culprit are opposing ironclads, but because you don't get a battle report to know the composition of the opposing navy, it really is impossible to know for sure.