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UGCW is a lot easier to get into and is way more polished since it has been out a while. The game is a lot of fun, but if you want the "what if" scenarios GTCW is better. you also have a lot more control over your armies and theaters of war in GtCW rather than totally scripted and you get to choose if you want to skip a few minor battles and only do the big ones.
Both a great games though, but if you just have funds for 1 you need to decide what you are looking for in the game as both offer different takes.
this
Ultimate General: Civil War is polished, no bugs or issues. More than 50+ battles in campaign, that gives you about 100+ hours of unique battles. You create your army and buying for them weapons, lead your units through the war. Tactical combat in both games are very similar, except Ultimate General: Civil War do not have bugs in pathfinding and has far better ai. I am trying this game because after 900+ hours in UG:Civil war I know every battle there and I’d like something new.
Here you have strategic map where you can move your units, and fight battles on tactical map. But here game is low quality, bugs, broken balance in some campaigns and scenarios. People starting campaign in 1861 as south, spending hours in building and managing armies and then see that campaign was pathetic, union could not give any good fight and war finished after two battles. Pre defined scenarios not better — at Antietam, all battle entire hooker corps was chasing after poor three south cav brigades . I changed AI from dynamic to historical, and hoped that historical ai made hooker attack confederate infantry as it was in history. No, AI still send entire Hooker corps for chasing south cavalry. Historic AI differs from dynamic at antietam only in that two union corps in center took defense position and did not attack confederacy. This game has a lot of potential, and one day i hope it will be better than Ultimate General: Civil War. If you do not mind spending 8 hours for campaign to see everything you put efforts in is useless because poor campaign design, you have enough patience to take another campaign, change side, experiment with settings in the hope that this time it would be better you can try this game.
I played both this...
It's a case of Apples and Oranges in the same orchard.
I have yet to get into this game but I have spent a lot of time on UGCW. I enjoyed it immensely except for the scaling.
I have been following this game since before EA {Why do I always think Electronic Arts when I see EA?} This has a Grand Strategy layer. There is none in UGCW. I am looking forward to this part.
Supply
Readiness
Morale
Fatigue
Order Delays
Sand box
UGCW does have a better army management panel.
but hey, if you like shredding the feds at Gettysburg just so you can retreat to cold harbor, then UGCW is your game