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This is a similarly bad comparison as total war is also incredibly unrealistic. GTCW is incredibly different from either of the two as it actually tries to be realistic, and accomplishes this.
UGCW's battles, which is the only thing the game really has, are incredibly flawed and poorly designed from a gameplay - not to mention realism - point of view. While GTCW has some flaws for its battle system, mainly regarding the victory/loss bar, objectives, and of course the occasional AI issue, it generally works pretty well.
Okay thanks. When you try to retreat. Units stuck in melee won't disengage right away? Realistically. Correct ?
LOL for real ? Okay because I was wondering why they wouldnt disengage. Is there a way to just end the battle. Or do you have to sit there and wait with 10x speed on ? Good lord I hope not .
I'd agree with this, though not with the last line. As much as I love this game for what it's becoming it isn't ready for a serious playthrough and calling it "realistic" with the number of bugs and design issues is just wrong. The goal is realism and scope but it isn't there yet.
What you can do now is play reasonably good historical battles, muck about the campaign to report the many bugs and issues you'll encounter, and screw around with the remarkably modular unit and battle files to tweak your experience.
The developers are incredibly busy and helpful, any issue you bring to them will be resolved and the game is noticeably better now than it was on release, but it's still probably a month away from being an immersive civil war campaign.
I do see that OP bought it so hopefully you're enjoying it